Description
Changelog
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  • Link-ID sprite pool that scales to tens of thousands of sprites
  • Dirty-flag incremental updates — unchanged sprites are never redrawn
  • Five draw planes (back / medium / front / effect / text)
  • Runtime flip (FLIP / FLOP) and scaling
  • Sprite-text HUD (sprlocate / sprprint / sprcls)
  • JSON sprite definition system with a visual definition editor in a bottom panel
  • Automatic rotation and spin atlas generation (up to 256 directions from one source image)
  • Aseprite integration — exported JSON or .aseprite files read directly, with no Aseprite installation required; sprite IDs stay stable across re-imports

Performance

Sprites GDExtension GDScript fallback
10,000 7.2–8.5 ms/frame 82–87 ms/frame
20,000 15.0–16.6 ms/frame 61–167 ms/frame

The native backend scales close to linearly with sprite count and keeps frame time stable.

Changelog for version v0.2.0

No changelog provided for this version.

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