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Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build.

The solution significantly reduces build size when multiple textures with identical areas are used.

Documentation: https://dicing.elringus.com/guide/godot

Changelog for version v3.0.0

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