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This Godot template demonstrates how to use a texture_blit type shader to create animated liquid effects on a texture. It is designed for visual effects such as blood, paint, water, ink, and other fluids, giving life to 2D surfaces with a dynamic and flexible result.
It includes a ready-to-use base that you can easily adapt to your own projects, making it simpler to implement flow, spread, and organic movement effects without building the system from scratch.
Changelog for version v1.0
2026-10-22 08:35:31
No changelog provided for this version.