tkCRTshader(emulator)
by 健 ついし | MIT
This asset delivers an authentic CRT experience by emulating the full analog signal chain rather than relying on visual filters. It recreates the behavior of real hardware—from NTSC signal generation to RF‑style degradation—so the distinctive CRT look
Overview A two-stage NTSC/CRT television shader for Godot 4, packaged as a drop-in CRTScreen node. Stage 1 ( crt_signal.gdshader ) builds and degrades the video signal; Stage 2 ( crt_display.gdshader ) draws it on a simulated tube. Works with any picture
CRT and VHS shaders
by punikonta | MIT
Separate CRT and VHS shaders for the Godot Engine, written in Godot's shading language GDShader
CRT and VHS shaders for Godot Separate CRT and VHS shaders for the Godot Engine, written in Godot's shading language GDShader. Why separate shaders for CRT and VHS? These shaders were originally created for a project that renders virtual VHS tapes as
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