Description
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Saltmire Transitions is a tiny, free scene-transition manager for Godot 4. Change scenes with a polished transition in a single line — no boilerplate, no setup.

Transition.to("res://levels/level_2.tscn", "circle")

Or hide and show the screen yourself while you load or rearrange things:

await Transition.cover("pixelate")
build_next_area()
await Transition.reveal("pixelate")

Built-in styles: fade · iris circle · wipe (left/right/up/down) · pixelate dissolve. Register your own shader-backed styles with one call.

Why you'll like it

  • Drop-in autoload — enable the plugin and the Transition singleton is ready.
  • Fully awaitable API (cover, reveal, to) + signals (covered, revealed, scene_changed).
  • Aspect-correct shaders, works at any resolution.
  • No dependencies, ~1 file + a few small shaders.

Part of the Saltmire game-feel family — pairs with Saltmire Juice (screen shake, hit-stop, damage numbers).

License: MIT — read it, fork it, ship it. Source on GitHub: https://github.com/saltmire/saltmire-transitions

Changelog for version 1.0.0

No changelog provided for this version.

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