Description
Changelog
Reviews
Usage Guide:
- Enable the Plugin: Navigate to Project Settings > Plugins and enable Shader Previewer.
- Select an Active Node: Select a node in your scene that is already using the shader you want to preview. This allows the plugin to copy your current uniform settings (like colors or textures).
- Open the Shader: Open the .gdshader file in the Godot Shader Editor.
- Debug a Line: Place your cursor on any line inside the fragment() function that assigns a value (e.g., float mask = ...;).
- Observe Results: The Shader Preview dock will show the visual state of that variable at that exact point in the code execution.
Changelog for version 1.5
No changelog provided for this version.