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Godot Extendable Scene Transitions

An extensible, decoupled, and resource-driven scene loading system for Godot projects.

Instead of hardcoding fade-outs or loading bars into your level scripts, this add-on introduces a clean workflow using Godot's powerful Resource system. Define your visual transitions as standalone scenes, wrap them in custom resources, and let the manager handle the dirty work of asynchronous timing.

Why use this?

  • Clean Syntax: Load any level with a single line: SceneManager.load_scene(path, transition_data).
  • Fully Decoupled: Keep your transition logic (play_out() and play_in()) entirely separate from your gameplay scenes.
  • Highly Customizable: Create everything from simple color fades to complex shader-based screen wipes just by extending the base classes.

Changelog for version 1.0.2

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