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Gator Model Studio 3

by Blackwater Gator Studios | MIT

A complete 3D modelling, UV editing, rigging, animation, and asset creation workspace built directly into Godot

Gator Model Studio Gator Model Studio is a complete 3D asset creation workspace built directly into Godot. Model, unwrap, texture, rig, animate, and export 3D assets without constantly switching between Godot and external modelling software. It is

Human Skeleton 2D 1

by René van der Ark | GPL v3

A 2D human skeleton rig

Human 2D Skeleton Rig Contains a Skeleton2D with bones for limbs, including toe and hands with 5 fingers. There is also a scene with some example animations with Polygon2D . Meet me at the Scalable Vector Shapes 2D Discord Server Ease of use To make the

AnimKit 0

by Eshride | MIT

A Godot addon to make working with bones, rigs, and animations easier

Tired of Godot’s current armature workflow? Well, it just got an upgrade! AnimKit adds missing quality-of-life tools for working with bones and AnimationPlayer, making posing, animating, and cutscene creation feel much smoother. What AnimKit adds

Autorig Pro Rootmotion Fixer 0

by MiruoGames | CC0 1.0 Universal

Fixes Auto Rig Pro root motion issue when exporting to games

The bug where the track is separated from the skeleton is fixed by placing it back correctly. For example Model/Model (Position3D Track) Model/Model (Quaternion Track) ---> Converts to Model/Skeleton3D.root (Position3D Track) Model/Skeleton3D.root (

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