Gator Model Studio
Gator Model Studio is a complete 3D asset creation workspace built directly into Godot.
Model, unwrap, texture, rig, animate, and export 3D assets without constantly switching between Godot and external modelling software. It is designed primarily for solo developers who want more of their asset workflow available directly inside the engine.
Modelling
- Vertex, edge, and face editing
- Move, rotate, and scale gizmos
- Object transforms and origin controls
- Extrude
- Inset
- Bevel
- Knife
- Loop cuts
- Fill holes
- Bridge loops
- Join and duplicate objects
- Mirror modifier
- Simple subdivision
- Subdivision Surface
- Weighted normals
- Proportional editing
- X-Ray selection
- Topology validation
- Primitive creation
UV Editing
Gator Model Studio includes a dedicated UV editor with:
- Vertex, edge, face, and island selection
- Seam marking
- Unwrap
- Smart UV Project
- UV island packing
- Move, rotate, and scale UVs
- Weld, split, and stitch tools
- Texel density controls
- Checker preview
- Texture preview
- Distortion display
- Material-specific UV editing
- Multiple material UV tiles
- Live UV updates on the 3D model
- 3D-to-UV unfold preview
Each material can be worked on independently without changing the UV layout of other materials.
Materials
- Multiple materials per model
- Assign materials to selected faces
- Base colour
- Metallic
- Roughness
- Albedo textures
- Material-specific UV previews
Rigging
Create and edit armatures directly inside Gator Model Studio.
- Bone creation and extrusion
- Bone hierarchy editing
- Drag-and-drop bone reparenting
- Automatic weights
- Weight painting
- Mirrored weight painting
- Pose preview
- Object attachments for eyes, teeth, armour, accessories, and other separate objects
Animation
- Bone posing
- Keyframe animation
- Animation timeline
- IK posing
- Pole targets
- Bone constraints
- Curve editor
- Root motion tools
- Animation playback
- Looping animations
- Animation export
Remeshing
Guided voxel remeshing can rebuild problematic topology or create more consistent geometry.
- Whole-object remeshing
- Selected-area remeshing
- Local boundary preservation
- Adjustable resolution up to 256
- Surface projection
- Density controls
- Progress reporting
- Cancellation
Import and Export
Import existing assets or create them entirely inside Gator Model Studio.
Supported workflows include:
- OBJ
- GLTF
- GLB
- Godot scenes
- Godot mesh resources
- Existing scene meshes
Gator Model Studio can remember a previously exported model and automatically export it again whenever the document is saved.
Workflow and Safety
- Save
- Save As
- Undo / Redo
- Dirty-document protection
- Recovery autosaves
- First-start recovery
- Background progress and cancellation for expensive operations
- Responsive editor layout
- Built-in documentation
- Hotkey reference
Extensions
Gator Model Studio includes an extension API that allows additional:
- Modelling tools
- Modifiers
- Importers
- Exporters
A procedural gear extension is included as an example, but requires 4.6+ to use.
Changelog for version 1.0.1
No changelog provided for this version.
Reviews
пожалуйста оптимизируйте аддон для Godot 4.7.1 аддон очен крутой желаю вам удачи
Not bad for the current state. but I find it still not suitable for doing proper modelling, things I wish you could improve or add: - UI improvement, it's a bit clunky at the current moment, and I recommend copying the Blender UI, like it has object, edit, UV, and rig mode on the top-left drop-down button, but it's better than ZBrush tbh. - Feedback to pick or edit a vertex bit janky, while it's harder or downright impossible for edges even to pick, but faces work are just fine for now. - If you don't mind, please add a built-in .mesh just for static mesh so it matches my workflow, it already has .obj, so it can be converted to .mesh in Godot. - Please invert the vertical look to match Godot's default vertical look, because it adds up to confusion when switching from the game editor to the model editor when the mouse look does not match. I tested it on Godot 4.7.2. I hope you'll continue to update it and make it better.
Currently crashes when trying to enable the addon in 4.7
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