Gator Model Studio
Gator Model Studio is a complete 3D asset creation workspace built directly into Godot.
Model, unwrap, texture, rig, animate, and export 3D assets without constantly switching between Godot and external modelling software. It is designed primarily for solo developers who want more of their asset workflow available directly inside the engine.
Modelling
- Vertex, edge, and face editing
- Move, rotate, and scale gizmos
- Object transforms and origin controls
- Extrude
- Inset
- Bevel
- Knife
- Loop cuts
- Fill holes
- Bridge loops
- Join and duplicate objects
- Mirror modifier
- Simple subdivision
- Subdivision Surface
- Weighted normals
- Proportional editing
- X-Ray selection
- Topology validation
- Primitive creation
UV Editing
Gator Model Studio includes a dedicated UV editor with:
- Vertex, edge, face, and island selection
- Seam marking
- Unwrap
- Smart UV Project
- UV island packing
- Move, rotate, and scale UVs
- Weld, split, and stitch tools
- Texel density controls
- Checker preview
- Texture preview
- Distortion display
- Material-specific UV editing
- Multiple material UV tiles
- Live UV updates on the 3D model
- 3D-to-UV unfold preview
Each material can be worked on independently without changing the UV layout of other materials.
Materials
- Multiple materials per model
- Assign materials to selected faces
- Base colour
- Metallic
- Roughness
- Albedo textures
- Material-specific UV previews
Rigging
Create and edit armatures directly inside Gator Model Studio.
- Bone creation and extrusion
- Bone hierarchy editing
- Drag-and-drop bone reparenting
- Automatic weights
- Weight painting
- Mirrored weight painting
- Pose preview
- Object attachments for eyes, teeth, armour, accessories, and other separate objects
Animation
- Bone posing
- Keyframe animation
- Animation timeline
- IK posing
- Pole targets
- Bone constraints
- Curve editor
- Root motion tools
- Animation playback
- Looping animations
- Animation export
Remeshing
Guided voxel remeshing can rebuild problematic topology or create more consistent geometry.
- Whole-object remeshing
- Selected-area remeshing
- Local boundary preservation
- Adjustable resolution up to 256
- Surface projection
- Density controls
- Progress reporting
- Cancellation
Import and Export
Import existing assets or create them entirely inside Gator Model Studio.
Supported workflows include:
- OBJ
- GLTF
- GLB
- Godot scenes
- Godot mesh resources
- Existing scene meshes
Gator Model Studio can remember a previously exported model and automatically export it again whenever the document is saved.
Workflow and Safety
- Save
- Save As
- Undo / Redo
- Dirty-document protection
- Recovery autosaves
- First-start recovery
- Background progress and cancellation for expensive operations
- Responsive editor layout
- Built-in documentation
- Hotkey reference
Extensions
Gator Model Studio includes an extension API that allows additional:
- Modelling tools
- Modifiers
- Importers
- Exporters
A procedural gear extension is included as an example, but requires 4.6+ to use.
Changelog for version 1.0.1
No changelog provided for this version.