Description
Changelog
Reviews (2)

Gator Model Studio

Gator Model Studio is a complete 3D asset creation workspace built directly into Godot.

Model, unwrap, texture, rig, animate, and export 3D assets without constantly switching between Godot and external modelling software. It is designed primarily for solo developers who want more of their asset workflow available directly inside the engine.

Modelling

  • Vertex, edge, and face editing
  • Move, rotate, and scale gizmos
  • Object transforms and origin controls
  • Extrude
  • Inset
  • Bevel
  • Knife
  • Loop cuts
  • Fill holes
  • Bridge loops
  • Join and duplicate objects
  • Mirror modifier
  • Simple subdivision
  • Subdivision Surface
  • Weighted normals
  • Proportional editing
  • X-Ray selection
  • Topology validation
  • Primitive creation

UV Editing

Gator Model Studio includes a dedicated UV editor with:

  • Vertex, edge, face, and island selection
  • Seam marking
  • Unwrap
  • Smart UV Project
  • UV island packing
  • Move, rotate, and scale UVs
  • Weld, split, and stitch tools
  • Texel density controls
  • Checker preview
  • Texture preview
  • Distortion display
  • Material-specific UV editing
  • Multiple material UV tiles
  • Live UV updates on the 3D model
  • 3D-to-UV unfold preview

Each material can be worked on independently without changing the UV layout of other materials.

Materials

  • Multiple materials per model
  • Assign materials to selected faces
  • Base colour
  • Metallic
  • Roughness
  • Albedo textures
  • Material-specific UV previews

Rigging

Create and edit armatures directly inside Gator Model Studio.

  • Bone creation and extrusion
  • Bone hierarchy editing
  • Drag-and-drop bone reparenting
  • Automatic weights
  • Weight painting
  • Mirrored weight painting
  • Pose preview
  • Object attachments for eyes, teeth, armour, accessories, and other separate objects

Animation

  • Bone posing
  • Keyframe animation
  • Animation timeline
  • IK posing
  • Pole targets
  • Bone constraints
  • Curve editor
  • Root motion tools
  • Animation playback
  • Looping animations
  • Animation export

Remeshing

Guided voxel remeshing can rebuild problematic topology or create more consistent geometry.

  • Whole-object remeshing
  • Selected-area remeshing
  • Local boundary preservation
  • Adjustable resolution up to 256
  • Surface projection
  • Density controls
  • Progress reporting
  • Cancellation

Import and Export

Import existing assets or create them entirely inside Gator Model Studio.

Supported workflows include:

  • OBJ
  • GLTF
  • GLB
  • Godot scenes
  • Godot mesh resources
  • Existing scene meshes

Gator Model Studio can remember a previously exported model and automatically export it again whenever the document is saved.

Workflow and Safety

  • Save
  • Save As
  • Undo / Redo
  • Dirty-document protection
  • Recovery autosaves
  • First-start recovery
  • Background progress and cancellation for expensive operations
  • Responsive editor layout
  • Built-in documentation
  • Hotkey reference

Extensions

Gator Model Studio includes an extension API that allows additional:

  • Modelling tools
  • Modifiers
  • Importers
  • Exporters

A procedural gear extension is included as an example, but requires 4.6+ to use.

Changelog for version 1.0.1

No changelog provided for this version.

Reviews

Not recommended by Ben Amidsom - 08 August 2026

Currently crashes when trying to enable the addon in 4.7

Recommended by Ekta - 08 August 2026

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