Description
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The bug where the track is separated from the skeleton is fixed by placing it back correctly.
For example
Model/Model (Position3D Track)
Model/Model (Quaternion Track)
---> Converts to
Model/Skeleton3D.root (Position3D Track)
Model/Skeleton3D.root (Quaternion Track)
This supplies Godot the correct values to apply root motion from Auto Rig Pro. This is only a GDScript file.
Provided for free. :)
Changelog for version v001
No changelog provided for this version.