Description
Changelog
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Tired of Godot’s current armature workflow? Well, it just got an upgrade! AnimKit adds missing quality-of-life tools for working with bones and AnimationPlayer, making posing, animating, and cutscene creation feel much smoother.
What AnimKit adds
- Dedicated Bone Dock for fast bone selection and editing
- Pose Library for saving, loading, and reusing poses
- Copy/paste bone transforms
- Pose mirroring for faster variation work
- Multi-bone selection and transform tools
- Clean workflow improvements for AnimationPlayer-based animation
AnimKit is built for creators who spend time animating characters in Godot and want fewer roadblocks between idea and motion — instead of constantly switching contexts or breaking flow.
More animation tools and cutscene features are planned for future updates.
Changelog for version v1.0.0-beta.2
No changelog provided for this version.