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Tired of Godot’s current armature workflow? Well, it just got an upgrade! AnimKit adds missing quality-of-life tools for working with bones and AnimationPlayer, making posing, animating, and cutscene creation feel much smoother.

What AnimKit adds

  • Dedicated Bone Dock for fast bone selection and editing
  • Pose Library for saving, loading, and reusing poses
  • Copy/paste bone transforms
  • Pose mirroring for faster variation work
  • Multi-bone selection and transform tools
  • Clean workflow improvements for AnimationPlayer-based animation

AnimKit is built for creators who spend time animating characters in Godot and want fewer roadblocks between idea and motion — instead of constantly switching contexts or breaking flow.

More animation tools and cutscene features are planned for future updates.

Changelog for version v1.0.0-beta.2

No changelog provided for this version.

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