Description
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Exported properties:
- zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll)
- zoom_min (minimum Camera2D.zoom)
- zoom_max (maximum Camera2D.zoom)
- zoom limited (if true, MapCamera2D.zoom_min is effectively increased to stay within limits)
- zoom_relative (if true, mouse zooming is done relative to the cursor)
- zoom_keyboard (if true, zooming can also be done with the plus and minus keys)
- pan_speed (adds to Camera2D.offset while the cursor is near the viewport's edges)
- pan_margin (maximum number of pixels away from the viewport's edges for the cursor to be considered near)
- pan_keyboard (if true, panning can also be done with the arrow keys)
- drag (if true, the map can be dragged while holding the left mouse button)
- drag_inertia (multiplies the final drag movement each second)
Video: https://www.reddit.com/r/godot/comments/wjc2c2/i_made_a_mapcamera2d_script_for_smooth_scrolling/
Changelog for version v1.0.0
No changelog provided for this version.