Boot Splash Plus
by GamingFirstOne | MIT
Boot Splash Plus adds a customizable startup splash/loading overlay for Godot projects. It keeps Godot’s default boot splash separate and adds a new Application > Boot Splash+ settings section for background images, logos, progress bar styling, timing
Boot Splash Plus is a Godot 4 addon that adds a customizable startup splash/loading overlay after the engine starts. It does not replace Godot’s earliest native boot splash, but it gives projects a polished Boot Splash+ screen that can appear immediately
WebBus
by Kulagin Anatoly | MIT
It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms - Crazy games - Yandex games - Poki - VK
It's a plugin for the Godot engine. Use one plugin for several web platform SDKs. Supported platforms Crazy games Yandex games Poki VK Docs: https://talkafk.github.io/WebBus
Vfx Animation Player
by Mariano Javier Suligoy | MIT
This plugin makes the Animation editor responsive to CPUParticles2D, GPUParticles2D, CPUParticles3D, and GPUParticles3D `emitting` property, allowing to scrub the animation timeline and see how the particle effect will look in a specific frame
When this addon is enabled, the particle emitters will pause and/or rewind when the Timeline in the Animation panel changes, you can pause or scrub the timeline and visualize frame by frame how your particle emitters behaves
Composite Spritesheet Generator
by Maddgeek | Apache 2.0
A Godot 4 editor plugin for compositing multiple spritesheets into a single exported PNG. Load a base sprite, layer additional spritesheets on top with per-layer Z-index and position controls, and export the result with one click
Composite Spritesheet Generator A Godot 4 editor plugin for compositing multiple spritesheets into a single exported PNG. Load a base sprite, layer additional spritesheets on top with per-layer Z-index and position controls, and export the result with one
Batch Sheet Importer
by Festering | MIT
Batch Sheet Importer is an add-on for automated creation of SpriteFrames resources from spritesheets
Batch Sheet Importer (BSI) is an add-on for automated creation of SpriteFrames resources from spritesheets. BSI will set the resulting animations' frames per second and whether or not they are looped. BSI can be used interactively through its GUI mode or
Godot Torrent
by Jake Cattrall | MIT
Full BitTorrent protocol support for Godot 4 via libtorrent — download, seed, magnet links, DHT, peer/piece priorities — straight from GDScript with native C++ performance
Peer-to-peer file transfer, brought to Godot. Godot-Torrent is a GDExtension that wraps the industry-standard libtorrent C++ library. It gives Godot the same BitTorrent capabilities you'd find in a desktop torrent client — downloading, seeding, magnet
GedisQueue
by Jake Cattrall | MIT
A powerful background job queue for Godot, built on Gedis — track jobs through waiting / active / completed / failed states with custom processors, batching and lifecycle events
Background work, queued and processed the way grown-up apps do it — natively in Godot. GedisQueue brings a proper job-queue system to Godot, modelled on industry-standard queues like Bull and Sidekiq, and powered by Gedis. Schedule asynchronous work —
Godot LiveKit
by Jake Cattrall | MIT
Real-time voice, video, screen-sharing and data channels in Godot 4.5 via the official LiveKit C++ SDK — a true native GDExtension for Linux, macOS and Windows
Drop production-grade WebRTC into your Godot game. Godot-LiveKit is a GDExtension that integrates the official LiveKit C++ SDK with Godot 4.5. It gives you everything you need to build real-time voice chat, video calls, screen sharing and arbitrary data
DTL (Dungeon Template Library)
by Jake Cattrall | MIT
Procedurally generate 2D maps in Godot — islands, mazes, roguelike dungeons and more — through a fast C++ GDExtension wrapping the well-known Dungeon Template Library
Procedural worlds in one line of GDScript. DTL for Godot is a GDExtension that wraps the battle-tested C++ Dungeon Template Library. It exposes a single, friendly DTL class with 15+ algorithms for generating maps you can drop straight into a TileMap
Mesh Origin Pivot Editor
by Wild Ox Studios | MIT
A Godot 4 editor plugin that lets you reposition the origin (pivot point) of a MeshInstance3D by baking a new offset directly into the mesh vertex data
Features: Center: moves the origin to the geometric center of the mesh's bounding box. Bottom Center: moves the origin to the bottom-center of the bounding box (useful for characters and objects that sit on a surface). Top Center: moves the origin to the
Godot_AI
by MPXXV | MIT
AI assistant built directly into the Godot 4 editor. Chat with Claude, GPT, Gemini or Ollama — get GDScript code, insert it into your script, create files, and control the editor, all without leaving Godot. Supports streaming, project memory, session
Godot AI An AI assistant built directly into the Godot 4 editor. Ask questions, get code, insert it — without leaving the editor. Features Streaming chat — answers appear in real time as the AI types Auto context — first message automatically includes
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