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Exported properties:
texture_fill(texture to fill the circle with)texture_outline(texture to decorate the circle's outline with)radius(the circle's radius)length_degrees(the circle's circumference in degrees)collidable(iftrue, the node is collidable as a static body in layer 1)
Video: https://www.reddit.com/r/godot/comments/noctwb/i_made_a_texturecircle_script_for_easily_creating/
Changelog for version v1.0.0
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