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Exported properties:

  • texture_fill (texture to fill the circle with)
  • texture_outline (texture to decorate the circle's outline with)
  • radius (the circle's radius)
  • length_degrees (the circle's circumference in degrees)
  • collidable (if true, the node is collidable as a static body in layer 1)

Video: https://www.reddit.com/r/godot/comments/noctwb/i_made_a_texturecircle_script_for_easily_creating/

Changelog for version v1.0.0

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