This importer integrates Krita .kra files directly into Godot’s import pipeline. When a .kra file is imported, the plugin extracts the flattened image and converts it into a native Godot Image resource, making it immediately usable as a texture source.
The real benefit comes on reimport. When the source .kra file changes, the importer automatically updates every texture that was created from it. Sprites, UI nodes, 2D and 3D materials, particles, decals, and shader parameters are refreshed without manual intervention. This prevents stale assets, broken links, and repetitive reassignment work.
The plugin tracks source relationships using metadata, supports configurable scan scopes (open scene only or entire project), and is designed for iteration-heavy workflows where artwork changes frequently. Ideal for artists and developers who use Krita as part of their production pipeline and want seamless asset updates inside Godot.
There are options within project settings.
Changelog for version 1.0.0.1
No changelog provided for this version.