Description
Changelog
Reviews
Who is this for?
- Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture.
- TTRPG Designers who want to adapt their TTRPG systems into a video game
- Disco Elysium enjoyers
What tools/ utilities does this package provide?
- Nested resource structure for state management
- Entities (NPCs or other interactables)
- Checks
- Events
- Data
- Missions/ Quests
- Functions & UI for:
- rolling checks
- adding modifiers
- adding difficulty
- calculating % chance of success of a roll beforehand.
- Save & Load
- A framework for creating custom TTRPG-esque check resolution systems
- Development tools & UI
- Force check results enum
- Packaged Godot Dialogue Manager with a semi-custom balloon.
Disclaimer
Disco Tools is still pretty early in development so please flag any issues on the codeberg!
No LLMs, generative models, or otherwise were used in the creation and development of Disco Tools.
Changelog for version 0.4.2 - Costeau Do Ma Ma Daqua
No changelog provided for this version.