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Description
Changelog
Reviews

Who is this for?

  • Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture.
  • TTRPG Designers who want to adapt their TTRPG systems into a video game
  • Disco Elysium enjoyers

What tools/ utilities does this package provide?

  • Nested resource structure for state management
    • Entities (NPCs or other interactables)
    • Checks
    • Events
    • Missions/ Quests
  • Functions & UI for:
    • rolling checks
    • adding modifiers
    • adding difficulty
    • calculating % chance of success of a roll beforehand.
  • Save & Load
  • A framework for creating custom TTRPG-esque check resolution systems
  • Development tools & UI
    • Force check results enum
  • Packaged Godot Dialogue Manager with a semi-custom balloon.

Disclaimer

Disco Tools is still pretty early in development so please flag any issues on the codeberg!

Changelog for version 0.3.2a - Ambrosius Revachol

No changelog provided for this version.

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