Description
Changelog
Reviews
Who is this for?
- Anyone who wants to make a narrative heavy game in godot while focusing on the narrative rather than the architecture.
- TTRPG Designers who want to adapt their TTRPG systems into a video game
- Disco Elysium enjoyers
What tools/ utilities does this package provide?
- Nested resource structure for state management
- Entities (NPCs or other interactables)
- Checks
- Events
- Missions/ Quests
- Functions & UI for:
- rolling checks
- adding modifiers
- adding difficulty
- calculating % chance of success of a roll beforehand.
- Save & Load
- A framework for creating custom TTRPG-esque check resolution systems
- Development tools & UI
- Force check results enum
- Packaged Godot Dialogue Manager with a semi-custom balloon.
Disclaimer
Disco Tools is still pretty early in development so please flag any issues on the codeberg!
Changelog for version 0.3.2a - Ambrosius Revachol
No changelog provided for this version.