Description
Changelog
Reviews
Android Device Explorer
An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor.
Example Use Cases
- Inspect logs or cached data generated by your app
- Quickly push test files into your app's private data directory
- Retrieve and debug files stored by your app
- Upload, download, create, or delete files from device storage without leaving the editor
Getting Started
Prerequisites
- Android device or emulator
- ADB (Android Debug Bridge) installed
- USB debugging enabled on your device
- A debug build of your app installed on the device (Only Required to access app's private data)
Setup
- Download the latest release.
- Extract and copy the plugin into your project's
addonsfolder:[Project Root]/addons/android-device-explorer/ - Open your project in Godot
- Enable the plugin:
- Go to
Project > Project Settings > Plugins - Enable
Android Device Explorer
- Go to
- Configure the plugin:
- ADB Path: Path to the
adbexecutable on your system - Package Name: Your app's debug package name (example,
org.godotengine.editor.v4.debug)
- ADB Path: Path to the
- Connect your device:
- Connect your device and ensure USB debugging is enabled
- Or, start your Android emulator
Usage
- Open the Device Explorer dock in the editor
- Click the Reload button to detect connected devices
- Browse your device's filesystem
- Upload, download, create, or delete files as needed
Changelog for version 1.0
No changelog provided for this version.