Description
Changelog
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Generates a ground-projected shadow polygon based on collision points detected by several rays.
Features
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DropShadowCaster2D
DropShadowCaster2D draws shadows using a custom texture.
⚠️If the shadows do not appear in the editor in TilemapLayers, change any property of the TilemapLayer and then change it back to update the tilemap collisions.⚠️


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AnimatedDropShadowCaster2D
Renders a animated shadow using a SpriteFrames resource.

void pause(),void play(animationname: String) and void stop() are methods used to control the shadow animation.
Changelog for version 1.0.7
No changelog provided for this version.