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Description
Changelog
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title

Demostration

Generates a ground-projected shadow polygon based on collision points detected by several rays.

Features

s DropShadowCaster2D

DropShadowCaster2D draws shadows using a custom texture.

⚠️If the shadows do not appear in the editor in TilemapLayers, change any property of the TilemapLayer and then change it back to update the tilemap collisions.⚠️

Demostration2

Demostration3

s AnimatedDropShadowCaster2D

Renders a animated shadow using a SpriteFrames resource.

Demostration4

void pause(),void play(animationname: String) and void stop() are methods used to control the shadow animation.

Changelog for version 1.0.7

No changelog provided for this version.

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