Description
Changelog
Reviews (2)
A Godot plugin that adds the AnimateSymbol2D node, which lets you play back
Flash / Adobe Animate symbols like an AnimatedSprite2D.
Features
Format Support
- Sparrow Atlas
- Overriding texture
- Exporting to
SpriteFramesto use outside of the plugin
- Texture Atlas
- Animate 2020+ Atlases (the older 2018 format has not been tested much, but if there is demand support may be added in the future)
- BetterTextureAtlas Atlases
- Easy individual symbol playback as well as stage playback
- Color effects
- Masking (only one layer deep)
- Custom material support per blend mode
- Baked filters (via BTA)
- Blend modes (via BTA)
Performancerendering mode for simpler atlases to playback as efficiently as possible (Fullhas been optimized as much as I reasonably can and want to, but sometimes you just don't need any of the extra overhead)
AnimateSymbol2D Features
AnimateSymbol2D has plenty of features that previous iterations of GDAnimate were missing including:
centered,flip_h,flip_vsupport (not 100% perfect on Texture Atlases)- Symbol picker dropdown
- Playing in reverse
- Autoplaying animation on scene load
frame_progressand signals for animation playback- Multiple symbol libraries at once in a node (easily switch between with
symbol_library_index)
Changelog for version v1.0.0
No changelog provided for this version.