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Full demo playable scene, character, and prefab ready to go!

Concepts:

✅ VoxelAnimationSequence (Resource) — one named animation (e.g. "Walk").

✅ Holds an ordered frames array of PackedScene (glTF/glb exports work well), a frame_rate, and a play_mode (LOOP, ONCE, PING_PONG).

✅ The mesh is extracted from each frame scene's first MeshInstance3D and cached.

✅ VoxelAnimationLibrary (Resource) — a set of VoxelAnimationSequences, shareable across characters/scenes, looked up by animation_name.

✅ VoxelAnimationPlayer (Node) — plays a library's sequences onto a target_mesh_instance. Runs as @tool, so assigning a library/target or scrubbing current_frame_index previews live in the editor viewport without pressing play.

Usage:

  • Create a VoxelAnimationSequence resource per animation, add your per-frame mesh scenes to frames, and set frame_rate / play_mode.
  • Create a VoxelAnimationLibrary resource and add your sequences to it.
  • Add a VoxelAnimationPlayer node to your character scene, assign library and target_mesh_instance.

Set autostart_animation (defaults to "Idle") or call play() from code:

  • $VoxelAnimationPlayer.play(&"Walk")
  • $VoxelAnimationPlayer.stop()
  • $VoxelAnimationPlayer.pause(true)
  • $VoxelAnimationPlayer.set_playback_speed(1.5)

Signals:

  • animation_state_changed(old_animation, new_animation)
  • animation_finished(completed_animation) — emitted once for ONCE play mode
  • frame_changed(old_frame, new_frame)

Changelog for version 1.0

No changelog provided for this version.

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