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Description
Changelog
Reviews (1)

DIISIS is a UI-agnostic dialogue plugin, trimmed specifically to certain kinds of workflows. It has been developed by award-winning visual novel author Snek with the express purpose of writing and finishing visual novels.

Key Features

  • Seamless hooks into GDScript including argument hinting
  • A production-tested-and-proven text ingestion pipeline
  • UI and workflow architected by and for ADHD havers
  • All in-game functionality is bundled up in 3 nodes:
    • LineReader: Add it to your scene tree. Give it Control references. Watch text appear.
    • ParserEvents: Central interface that contains a bunch of signals to make any parts of your game react to things that happen in the dialogue.
    • Parser: Autoload. Manages flow across the entire dialogue file. You can forget about this one.
  • Learning materials available on GitHub and YouTube
  • Complete raw text <> DIISIS conversion

Leverage Your Godot Knowledge

DIISIS doesn't care where it writes its text to. It's all references to vanilla Godot Control nodes so that you can build your UI exactly how you want. Similarly, all dialogue advancement needs to be called by you explicitly. Regardless of how you handle input in your codebase, DIISIS will integrate with it.

Arbitrary Code Hooks

The autoload ParserEvents contains a plethora of signals for your nodes to connect to. DIISIS also supports the calling of custom functions from LineReader scripts or autoloads, including argument hinting!

Get Started Right Away

This addon comes with an optional, fully-featured visual novel template. No half-baked tech demo, this template comes with a save slot system, rollback, and character speaking styles.

Changelog for version 0.9

2026-10-23 15:50:48

No changelog provided for this version.

Reviews

Recommended by deadbird988 - 01 November 2026

reallyyy really nice to use. well documented with tutorials on youtube too really good stuff. enjoying my time with it :)

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