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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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John 0

by neropatti | The Unlicense

A simple and minimal system for showing dialogue

John A simple and minimal system for showing dialogue After downloading, enable the plugin in Project > Project settings > Plugins OR add john.tscn as a singleton manually (adding john.gd as the singleton won't work, you need to use the scene file!)

Barebones Modding Demo 0

by Office Serval | MIT

A demo to help you understand basic modding support & custom resource loading

Godot Barebones Modding Demo A simple demo project for Godot 4.7 showing how you can create a basic modding system using Godot Resources Features Basic resource-based modding Built-in mod creator allowing you to add modded items Built-in random item

Simple Pan and Zoom Camera2D 0

by Geekwagon | MIT

A Camera2D with smooth pan, edge-pan, and zoom controls

Provides a Camera2D with sensible defaults for RTS and editor-style navigation. Features include: Smooth pan and zoom with configurable input actions Edge-of-screen panning, _with option to stop when mouse leaves game window_ Configurable speed, limits

Bulk Mesh Collisionshape Exporter 0

by Joe Blub | MIT

Quickly export collision shapes for all Meshes that are children of a Node3D. Very useful if you are working with asset packs. Supports Godot 4.7 and 4.4. Other versions might work as well, but I haven't tested them

Have you ever tried to add collision to a 3D Object you have imported and were annoyed that you had to click on every single mesh individually to add a Collision Shape? Worry no longer, with this plugin you can mass export every single Collisionshape with

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