What is it?
Phantom Camera is a Godot 4 plugin designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes - heavily inspired by a Unity package called Cinemachine.
It allows for simple behaviours such as following and looking at specific nodes, with an optional smooth/dampened movement, to more advance logic like reframing itself to keep multiple nodes in view and dynamically animate between specific camera positions, i.e. other PhantomCamera nodes, on demand.
Changelog for version v0.11
No changelog provided for this version.
Reviews
very very useful and works super well. great asset, highly recommend using it in basically any project
Very useful if one needs more advanced camera controls. Highly recommend.
very useful and powerful the must have addon for any 2d project
Very useful and easy to use.
Very cool plug-in; highly recommended. My definite go-to camera resource!
Very cool plug-in; highly recommended
Unity Cinemachine except for Godot. Seriously good, and now supports C# so its even better.
peak
Only thing I really missed switching from Unity was CineMachine. This admirabily fills those large shoes. Couldn't be happier to be on Godot now.
One of the most useful and indispensable add-ons in every project
One of the best assets for Godot!
I use this in every project. This is insanely useful
Exactly what I needed to quickly get a smooth transition between cameras at different angles.
Easy to use, robust and saves one from writting so much tedious camera tweening code
By far my favorite plugin. Streamlines one of my least favorite parts of making games.
Awesome addon. A must have !
An absolute must for any Godot project!
Amazing stuff - one of the first things I install in a new project.
Amazing
"Mandatory" for any serious camera work
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