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Description
Changelog
Reviews

What is it?

Phantom Camera is a Godot 4 plugin designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes - heavily inspired by a Unity package called Cinemachine.

It allows for simple behaviours such as following and looking at specific nodes, with an optional smooth/dampened movement, to more advance logic like reframing itself to keep multiple nodes in view and dynamically animate between specific camera positions, i.e. other PhantomCamera nodes, on demand.

Documentation

Changelog for version v0.11

No changelog provided for this version.

Reviews (12)

Recommended by Yukine - 25 November 2025
Recommended by Syvies - 28 September 2025
Recommended by Rafa Skoberg - 11 July 2025

An absolute must for any Godot project!

Recommended by vhalragnarok-ffxiv - 03 July 2025

Unity Cinemachine except for Godot. Seriously good, and now supports C# so its even better.

Recommended by GameDevOne - 01 July 2025

Exactly what I needed to quickly get a smooth transition between cameras at different angles.

Recommended by Paul Hill - 26 June 2025

One of the best assets for Godot!

Recommended by X Coder - 24 June 2025

Very cool plug-in; highly recommended

Recommended by Gramps - 24 June 2025

Very cool plug-in; highly recommended. My definite go-to camera resource!

Recommended by p p - 23 June 2025
Recommended by KANA - 17 June 2025

Amazing stuff - one of the first things I install in a new project.

Recommended by Ikuti - 16 June 2025

Very useful if one needs more advanced camera controls. Highly recommend.

Recommended by Andrew Exerion - 16 June 2025

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