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SUCC - SurfsUp Character Controller 2

by bearlikelion | MIT

Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration

SurfsUp Character Controller (SUCC) Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration. GitHub

Footstepper 2

by Dragon1Freak | MIT

Easily play footstep, jump, and landing sounds on your characters! Supports automatic and manual usage modes as well as an optional material aware setting

What is it? Footstepper is an easy way to play footstep, jump, and landing sounds on your 3D characters. Add a Footstepper node to your CharacterBody3D and it does the rest! It will play the correct sound based on your characters motion, and has an

Platformer 3D Demo 0

by Godot Foundation | MIT

3D Platformer demo using a CharacterBody3D

3D Platformer demo using a CharacterBody3D . It uses similar code to the 2D platformer, but implemented in 3D. Language: GDScript Renderer: Forward

Kinematic Character 3D Demo 0

by Godot Foundation | MIT

Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo

Kinematic character demo for 3D using a cube for the character. This is similar to the 3D platformer demo. Language: GDScript Renderer: Forward+ How does it work? This demo uses a CharacterBody3D for the player, and StaticBody3D for the level. Each has

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