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Spatial Audio 0

by gotoAndPlay() | MIT

This demo project shows how to turn live voice streams provided by the SmartFoxServer 3 audio API into positional (3D) audio sources in a Godot scene

In this demo users can move their avatars in a simple 3D space using arrow keys, while their position and rotation are broadcast to the other clients through User Variables. Everyone's microphone is captured and streamed automatically on entering the

Buddy Voice Chat 0

by gotoAndPlay() | MIT

This demo project shows how to use SmartFoxServer audio API to add real‑time voice communication to a Godot application

Built on top of the SmartFoxServer 3 Buddy List system, this demo lets users manage a contact list and place one‑to‑one voice calls to online buddies, complete with call invitations, text chat, and mute controls. It demonstrates the full audio workflow

Cavs 0

by Orelvis Lago | Apache 2.0

Ship smaller Godot PCK updates with pure-GDScript, verified, content-addressed delivery that downloads only changed bytes and reuses cached chunks

CAVS CAVS is a content-addressed update system for Godot games. It helps you ship PCK-based content updates that download only the data that actually changed between versions instead of forcing players to download the full pack again. This addon provides

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