Description
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Juicy FPS Player Controller

This is my attempt at making a Godot 3D player controller asset that provides a clean foundation for movement, camera control, camera effects, and interaction systems.

The asset is structured so most configuration can be handled directly through exported properties, making it easier to tweak behavior without digging through the code.

Features

  • Player movement setup
  • Camera controller system
  • Camera effects system
  • Basic interaction support through the Interactable node
  • Exported settings for quick customization
  • Layer-based setup for world, player, and interactable objects

Node Setup

All exported settings are available on the following nodes:

Player

Contains the main player-related exported settings.

CameraController

Contains the camera controller exported settings.

CameraEffects

Contains the camera effects exported settings.

The asset also includes an Interactable class/node.

Interactable System

The Interactable node is basically an Area3D with an interacted signal.

To use it, connect the interacted signal to wherever you want to handle the interaction logic. This gives you full control over what happens when the player interacts with something.

I also included a simple example of hooking the interaction_text value to a label.

Collision Layers

The project uses the following collision layer setup:

Object Type Layer
World layer_1
Player layer_2
Interactables layer_3

Make sure your scene follows this setup so the controller and interaction system behave correctly.

Note: The Interactable node will automatically assign itself to the correct layer.

Future Plans

Planned features include:

  • Swimming
  • Swinging
  • Mantling
  • Auto-rolling

Notes

Feel free to recommend improvements or features.

I work on my assets and projects in my free time, so updates may not always be perfectly consistent. That said, I’ll keep pushing whatever improvements and fixes I can.

Changelog for version v0.1

No changelog provided for this version.

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