Description
Changelog
Reviews

About

Custom class for the Godot Engine based on AtlasTexture. This class uses the .json files that are created when exporting sprite sheets to compile Symbols / Tags and their respective frames to create a sprite.

Currently supported sprite sheet formats:

  • Aseprite
  • Adobe Animate / Flash

Full information read in README of source code repository.


Major Contributors

@NickStienGames (Main Creator)

@pikuler

Changelog for version 2.0 - Rewrite update

No changelog provided for this version.

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