Description
Changelog
Reviews
About
Custom class for the Godot Engine based on AtlasTexture. This class uses the .json files that are created when exporting sprite sheets to compile Symbols / Tags and their respective frames to create a sprite.
Currently supported sprite sheet formats:
- Aseprite
- Adobe Animate / Flash
Full information read in README of source code repository.
Major Contributors
@NickStienGames (Main Creator)
Changelog for version 1.4 - The big changes
No changelog provided for this version.