Turn By Turn Battle Engine
by amlie nobody | MIT
A flexible turn by turn battle engine. Still in early stages
A low level turn by turn battle engine. Check the Git repo for more ample information and the Tutorial (still has to be updated) to learn how to use it
Card Combat Engine
by Javier Islas | AGPL-3.0 license
Turn-based card combat engine in pure GDScript: turn FSM, mana, draw, creatures & spells, attack/defense/block with simultaneous damage resolution, and pluggable AI. Logic only — no UI, no autoloads, no editor tooling; pairs with any card presentation
If you're building a Digital TCG or CCG, a deck-building roguelike or any turn-based card battler in Godot, you've probably noticed the pattern: the popular card addons give you beautiful hands, drag-and-drop and pile management — and then you're on your
loading more results...