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Description
Changelog
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MultiLayer TileMap

A Godot addon to select and edit tiles across several TileMapLayer nodes at once.

Tested with Godot 4.7.

Features

  • Select, move, copy, cut, paste and erase tiles across multiple layers in a single operation
  • Support layers with different tile sizes and position offsets
  • Hidden layers are left untouched
  • Has undo/redo history
  • Support nested groups: a MultiLayerTileMap can contain other MultiLayerTileMap nodes

Usage

Place your TileMapLayer nodes under a MultiLayerTileMap, select it, and click the MultiLayer Select button in the 2D editor toolbar to start selecting tiles.

Action Shortcut
Add to the selection Shift + drag
Remove from the selection Ctrl + drag (Cmd on macOS)
Move Drag from inside the selection
Move by one grid cell Arrow keys
Erase Delete
Copy / Cut / Paste Ctrl+C / Ctrl+X / Ctrl+V
Cancel the current drag, or clear the selection Esc

Properties

Property Description
grid_size Grid size used for selecting and moving tiles. (0, 0) automatically uses the largest tile size among the layers.

Notes

  • Each layer's tile size must divide grid_size, layers must have no scale or rotation, and nested groups must have no position, scale or rotation (set offsets on the layers instead). Anything that doesn't comply is ignored and flagged with a warning in the Scene tree.

Changelog for version v1.1.3

2026-10-13 07:38:32

No changelog provided for this version.

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