Copy All Errors is a lightweight Godot editor plugin that adds a dedicated Copy action to the built-in Debugger -> Errors panel.
Instead of copying errors one by one, you can copy the complete list of errors and warnings with a single click and paste it directly into bug reports, GitHub issues, chats, documentation, or development tools.
Features
- Copy all debugger errors and warnings with one click
- Dedicated Copy action directly beside the native Clear action
- Includes error and warning messages, source paths, line numbers, and debugger details
- Supports multiple debugger sessions
- Additional Tools -> Copy All Debugger Errors action
- Native Godot editor toast feedback after copying
- Live error and warning counts in the Copy tooltip
- Clipboard header with Godot version, project name, and error/warning totals
- Uses Godot's native theme-aware Copy icon
- Editor-only plugin, nothing is added to exported games
Editor Languages
The plugin automatically follows the language selected in the Godot editor.
Currently included:
- English
- German
- Spanish
- French
- Simplified Chinese
- Traditional Chinese
- Italian
- Portuguese
- Japanese
- Korean
- Dutch
- Polish
- Russian
- Turkish
Unsupported languages automatically fall back to English.
Clipboard Output
Copied logs include useful context such as the current Godot version, project name, and total error and warning counts.
Technical labels such as ERROR, WARNING, and Source remain language-neutral, making the output easy to search, share, and paste into issue trackers, terminals, documentation, chats, or development assistants.
Compatibility
Designed for Godot 4.6.x.
The plugin integrates directly with Godot's existing Debugger Errors panel and does not modify your project runtime or exported builds.
License
MIT License.
Changelog for version 1.0.1
2026-09-22 02:07:00
No changelog provided for this version.