Description
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In-game bug reporting for Godot 4. Your playtesters press one key (F8), type what broke, and you get a structured bug report with a screenshot, the log file, and the exact scene, build and environment it happened in — instead of a blurry screenshot dumped in Discord.

FEATURES

  • Built-in report popup bound to F8 (rebindable input action), or fire reports from code with capture_bug()
  • Screenshot + log upload, session timeline events (record_event)
  • Offline retry queue with idempotent submits — reports survive unclean shutdowns
  • Privacy-first: device info is opt-in and off by default; point base_url at your own backend and no data leaves your infra
  • Optional free hosted dashboard: AI summaries and reproduction steps, duplicate detection, team triage, GitHub export (Jira, GitLab & Discord on paid tiers)

SETUP (10 minutes): install → enable plugin → paste project_id + logger token from the free dashboard → run your game → press F8. MIT licensed, free forever as a plugin; the hosted dashboard has a free tier (100 reports/month, no card).

Note: this is player-triggered bug reporting — it does not auto-capture crashes or stack traces (that's on the roadmap).

Changelog for version 0.3.0

No changelog provided for this version.

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