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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Godot IOS Plugin For In-App Purchase 1

by hrk4649 | MIT

This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift. With this plugin, You can make your app to use some In-App purchase functions provided by App Store

You can use the following In-App purchase functions: Request product list Request purchase a product Request current entitlements (purchased item lists) Receive actions outside of the app and send them as purchase responses Please see https://github.com

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