Description
Changelog
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Godot IMSC Dialogue/Script Player

A lightweight yet powerful JSON dialogue/script player that can be easily integrated into any stage of game development.

You can create a JSON graph from scratch (following JSON schema) or use IMS Creators (Desktop version) to create ready-to-use dialogue graphs in a visual editor.

Works with any Godot 4 project and provides full control over dialog flow, branching, variables, triggers, and serialization.

Features

  • 🎭 Speech nodes with optional choices (branching dialogs)
  • πŸ”€ Conditional branching based on variables or expressions
  • πŸ“¦ Variable management – set, get, and use in conditions
  • ⚑ Trigger / Function nodes – invoke game logic and receive outputs
  • πŸ’Ύ Serializable state – save/load, undo/redo, replay
  • πŸ“ Expression evaluation – math, comparison, and logical operators
  • 🧩 Async support – triggers can be asynchronous
  • πŸ“œ Sub‑scripts – callScript nodes run nested graphs with isolated variables and in/out data flow
  • 🧰 Custom nodes – register your own exec (flow) or data (expression) node types via register_custom_node
  • ⏸️ Pause/Resume – pause execution during triggers or user input

Documentation

The usage guide and documentation is available on Github.

Example of dialogue graph:

{ "start": "greeting", "nodes": { "greeting": { "type": "speech", "values": { "character": "Guard", "text": "Hello!" }, "next": "ask" }, "ask": { "type": "speech", "values": { "character": "Guard", "text": "What do you want?" }, "options": [ { "values": { "text": "I seek adventure." }, "next": "adventure" }, { "values": { "text": "I want to trade." }, "next": "trade" }, { "values": { "text": "Nothing, goodbye." }, "next": "end" } ] }, "trade": { "type": "trigger", "subject": "trade", "next": "ask" }, "adventure": { "type": "speech", "values": { "character": "Guard", "text": "Then go east, brave soul!" }, "next": "end" }, "end": { "type": "end" } } }

Full schema description

Changelog for version v1.0.0

2026-10-20 19:07:21

No changelog provided for this version.

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