Candy Dialogue Engine
by Candy Arts | Proprietary
One of the most extensive and powerful dialogue systems for Godot Engine
Images on this page are provided for illustrative purposes and may feature AI-generated sprites and backgrounds. We plan to replace them in time, but at this moment all our efforts are focused on coding. No AI art assets are included with Candy Dialogue
Visual Novel Engine
by Azuplie | MIT
A visual novel engine addon for Godot. Write your story in plain text scenario files and set up the game with .tres resources in the Inspector. Includes characters, backgrounds, choices, branching chapters, flags, save/load, rollback, backlog, auto and
A small visual novel engine for Godot 4.4+. You write the story in plain text scenario files and set up the game with .tres resources in the Inspector. The engine does the rest. The plugin doesn't touch your project: no autoloads, no project settings, no
Weavly Dialogue Engine
by Weavly | MIT
A branching dialogue runtime, with its own text language and in-editor tooling
Weavly is a small language for branching dialogue. Its compiler turns .wvl source into JSON, and this addon runs that JSON in your game. Add the WeavlyEngine node to a scene and it drives the dialogue statement by statement: narration and character lines
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