GodotSteam for GDExtension
An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
Documentation
Documentation is available here. You can also check out the Search Help section inside Godot Engine. To start, try checking out our tutorial on initializing Steam. There are additional tutorials, with more in the works. You can also check out additional Godot and Steam related videos, text, additional tools, plug-ins, etc. here.
Feel free to chat with us about GodotSteam or ask for assistance on the Stoat server, Steam group, or IRC on Libera Chat.
Usage
Once the plug-in is added to your project, the Steam class should be available and ready to go. Enabling the plug-in in the Project Settings only affects the Steamworks dock and not the actual functionality.
Do not use the GDExtension version of GodotSteam with any of the module versions whether it be our pre-compiled versions or ones you compile. They are not compatible with each other.
When exporting with the GDExtension version, please use the normal Godot Engine templates instead of our GodotSteam templates or you will have a lot of issues.
Known Issues
- GDExtension for 4.4 is not compatible with 4.3.x or lower. Please check the versions you are using.
- Overlay will not work in the editor but will work in export projects when uploaded to Steam. This seems to a limitation with Vulkan currently.
- If using the Steam version of Godot on Windows, you may need to manually update Godot's steam_api64.dll or steam_api.dll with GodotSteam's version as it is sometimes outdated and may cause the plug-in to fail to load.
More Information
For more information about this plug-in, such as information on the current version, compatibility, or known issues, please check out the repository on Codeberg. You can read the full change-log history here.
License
MIT license
Changelog for version v4.22
No changelog provided for this version.
Reviews
This is the Best and Only Steam SDK wrapper you can find for Godot and it works Flawlessly!
This is a robust Steamworks implementation for Godot. Although, the documentation is quite complicated, so it takes a while to set up. But once you understand it, it's very simple, even for C#.
The real MVP of all godot steam releases!
Super simple Steam integration with GODOT thanks to GRAMPS THE GOAT! I shipped my first game thanks to this, but I used the precompiled version which makes it even easier for me
solid plugin for steam integration. never ran into any issues. documentation is great. support is great. honestly one of the best experiences with a plugin I’ve had in my career.
Simple to understand Steam integration into any project, with good documentation alongside it. It just works! That's all I can ask for :]
Just fantastic! Nothing more to say. Easy to learn and nice support on the Discord. Thanks for making this! 🫶
It's much easier than plugins on other engines and the developers are very nice people.
It just works. Does what it says and the support from Gramps and his crew on the discord is the real treat. Used this in Godot 3.4, and still use it in Godot 4.7 across multiple projects. If you're gonna be on Steam, you want this.
If you want steam integration in your godot game highly recommend it.
Highly recommended. Works fantastic out of the box.
Great Steam integration, with great documentation
Great features, easy setup and the maintainer is very quick to fix bugs. Seriously recommended.
Gramps the goat. Love the extension.
GRAMPS - YOU THE MAN. I have no idea how this community would continue if we lost your contributions <3 thank you so much for what you do!!
GodotSteam is fantastic, it's an easy to implement wrapper for the Steamworks API and I wouldn't be able to ship my games without it!
fantastic integration with a massive amount of features and a dedicated dev who does a good job solving weird quirks when they (rarely) crop up. a must have to access the nice steam features users expect like achievements. I also found it worked great for even obscure features like steam inventory. will take some warm up time, but if you've ever set up and integrated a game for steam on another engine you know what to expect.
Easy Steam integration. Got an entire lobby system using Steam as a relay server set up with little issue.
Concrete, robust Steam integration with solid docs. It's a must.
A must have for any Godot Game you want to publish on steam.
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