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The all-in-one multiplayer backend for Godot 4
Get your game online in minutes, no dedicated servers or networking expertise required.
GD-Sync is a fully managed relay network and backend suite designed exclusively for Godot 4. Say goodbye to port forwarding and complex netcode.
Key Features
- Global Lobbies & Matchmaking: Create public/private rooms with custom tags and automatic host migration. [Docs]
- Property Synchronization: Effortlessly sync variables and transforms with built-in interpolation for smooth movement. [Docs]
- Cloud Storage & Accounts: Secure player authentication with email verification and persistent cross-device save files. [Docs]
- Global Leaderboards: Paginated, competitive rankings tied directly to the player account system. [Docs]
- Global Relay Infrastructure: High-performance traffic routing through our managed infrastructure. No NAT issues or port-forwarding needed.
- Steam Integration: Seamlessly link with GodotSteam for "Join Friend" functionality via the Steam friends list. [Docs]
Technical Highlights
- Multi-Language Support: The entire API is fully supported in both GDScript & C#.
- Cross-Platform Compatibility: Built to work flawlessly across PC, Mobile, and Web exports.
- Built-in Nodes:
PropertySynchronizer,NodeInstantiator,SynchronizedRigidBody,SynchronizedAnimationTree,SynchronizedAudioStreamPlayer,VoiceChat. - Advanced Real-Time Profiler: Monitor network traffic and optimize your game's data usage natively within Godot.
- Zero Server Ops: Fully managed backend. No Docker containers, databases, or server maintenance to worry about.
Get started for free at: gd-sync.com
Full Setup Guide: Docs - Getting Started
Changelog for version 0.14
No changelog provided for this version.