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BluetoothGD 0

by NateClarkTech | MIT

GDExtension that handles Bluetooth Classic connections, such as pairing/unpairing of devices, scanning for devices, and device connections

BluetoothGD Cross-platform Bluetooth Classic pairing and connection for Godot 4.x. (Godot 4.4 and 4.7 tested) Built as a GDExtension, it lets you discover, pair, and manage Bluetooth devices (including gamepads) directly from GDScript — ideal for in-game

godot-cbor 0

by yagich | BSD 2-Clause

CBOR encoder and decoder for Godot

godot-cbor A CBOR decoder and encoder for Godot 4.6 and above, written in GDScript. CBOR (Concise Binary Object Representation) is a binary data interchange format loosely inspired by JSON. Like JSON, it can encode a set of commonly used data types

Tree3D 0

by JekSun | MIT

Plugin for procedural generation of 3D trees of varying complexity, written in C++. Control the height, slope, number of branches, branch length, gravity, twist, and detail. Turn leaves on or off depending on the season, plant size and material. Generate

Plugin for procedural generation of 3D trees of varying complexity, written in C++. Procedural tree generation. Control the height, slope, number of branches, branch length, gravity, twist, and detail. Turn leaves on or off depending on the season, plant

GDGist Community Edition 0

by coldrock.games | MIT

A deeply integrated IDE Code Snippet Manager. Accelerate workflows with intelligent, context-aware snippet insertion and extraction

GDGist Community Edition GDGist is a deeply integrated IDE Code Snippet Manager for Godot 4.6+. Built for developers who value strict organization. It eliminates repetitive boilerplate code by bringing robust snippet management directly into the editor

GD Mark It 0

by Ezcha LLC | MIT

Auto generate markdown documentation for your projects

GD Mark It This is a helper plugin that automatically generates markdown documentation for a Godot project using the built-in language server. It tries to replicate the layout and style of the official Godot docs. When enabled the plugin adds a "Mark It"

m12 Name Generator 0

by monk12 | MIT

An extensible name generator suitable for NPCs, units, town names, or whatever use you might have for random access to plaintext source files. Features an autotag system, a demo scene/script, and functions to assist with manipulating the collected data

The m12 Name Generator provides a class which returns an array of words (presumably names or words you want to combine into names) which, with minimal effort, can be used to generate random names for NPCs (e.g Alice, Bob Wilkins, Catfoot Wanderhill)

Hera Agent Godot 0

by NotNull92 | MIT

The in-editor bridge for hera-agent-godot — a low-token CLI that lets AI coding agents inspect and control a live Godot 4.7+ editor: read output/errors, run scenes, walk and edit the node tree, wire signals, inspect resources, and evaluate GDScript. Enable

Hera Agent Godot lets AI coding agents inspect and control a live Godot 4.7+ editor in real time — instead of guessing scene structure from stale training data, the agent acts on the real editor and checks the result. This Asset Library entry is the

Sapphire Hero Rewritten 0

by Neko Zero | GPL v3

2D action-platformer. This is a remake of my first game in Godot. 7 levels and 6 bosses. Get a weapon from the boss after defeating it. A world where a civil war is going on in a colony, where only robots live

EN Short description 2D action-platformer. This is a remake of my first game in Godot. 7 levels and 6 bosses. Get a weapon from the boss after defeating it. A world where a civil war is going on in a colony, where only robots live. Story intro Klio is a

Lit - 2D Lighting Engine 4

by Fading Lantern Games | MIT

Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per object. Light a whole scene with as many lights as you want, get

Lit Drop-in 2D lighting for Godot 4 - with no light limit. Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per object

UID Hider 0

by L_Find | MIT

Automatically hides generated .uid files from your system file manager to keep project directories clean and clutter-free. Detects the OS and uses appropriate hiding methods: creates a .hidden file on Linux (tested with Dolphin) and applies the hidden

Godot UID Hider Plugin A lightweight Godot 4.x editor plugin that automatically hides generated .uid files in your project directory. It helps keep your file manager clean and clutter-free without interfering with Godot's internal resource management

Anime Style Eyes (Procedural Eye Shader) 0

by Profesor Shader | MIT

This project contains a shader that will draw a procedurally generated anime style eye. It has a specular offset with different view angles, a very simple specular jitter animation, can track a target using a very simple script, and you can play with the

This is a quite simple, but IMHO nice, procedural anime style eye shader. Creating an eye this way instead of using a simple texture has some advantages. So I wanted to explore these advantages. My shader has a specular offset with different view angles

SplashscreenEasier 0

by cumulet | MIT

The official customisable Cumulet Collective splashscreen

The official customisable Cumulet Collective splashscreen. Modify "splash_screen.tscn" to customize! When you enable the plugin, your main scene (project setting -> run -> main scene) will automatically be updated You'll have a new button in the top right

Dungeon Crawler 3D 1

by DoubleD Studios | MIT

A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Based on a room system, it allows you to quickly create complex layouts by connecting predefined structures and corridors. It includes custom nodes seamlessly

Dungeon Crawler 3D - Procedural Generator A lightweight and highly customizable Godot 4 plugin for 3D procedural dungeon generation. Designed specifically for room-based layouts, this plugin allows developers to quickly prototype and build complex 3D

Textured Glass Material Pack 0

by devsbutpersian1 | CC0 1.0 Universal

A simple glass material pack contained with normal maps and godot.tres files

To use each pack with editing option, you can drag the .tres file into the material section of each object and edit them. The normal maps are seamless textures so you can scale the UVs as you want. HDRI used: https://polyhaven.com/a/brown_photostudio_02

RTS Camera 3D 0

by Alfred Reinold Baudisch | MIT

Configurable 3D RTS Camera with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning

Godot RTS Camera 3D A fully-featured configurable 3D RTS Camera for Godot 4 with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning. Controls Zoom: mouse wheel Drag panning: middle mouse button click and drag

TexturePacker Importer 0

by CodeAndWeb GmbH | MIT

The TexturePacker Importer extends the Godot editor to read sprite atlas data created with TexturePacker. It imports each sprite sheet as native Godot AtlasTexture resources, ready to use directly in the editor

The TexturePacker Importer extends the Godot editor to read sprite atlas data created with TexturePacker. It imports each sprite sheet as native Godot AtlasTexture resources, ready to use directly in the editor. Key Features Native AtlasTexture Import

Documentation Comment Helper 0

by Freswinn | MIT

Adds features to aid in writing documentation comments. Right-click to convert lines of text to documentation comments, or to open a window to type your documentation comments into

A relatively simple plugin that adds features to make creating documentation comments (those that start with ## ) a little more streamlined. This plugin adds a context menu item to the script editor titled ## Documentation, and under that you may either

GD Plugin Bundler 0

by Ezcha LLC | MIT

Bundle plugins for distribution on the Godot Asset Store

GD Plugin Bundler This is a simple helper plugin that bundles other plugins for distribution here on the Godot Asset Store. When enabled the plugin adds a "Plugin Bundler" section in the project settings. Here you can select the plugin path, a license

Range Slider 0

by skar0ps | MIT

RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping logic

What does it do ? RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping setters. How does it work ? It plugs into the inspector automatically

PresetDictArray 0

by Freswinn | MIT

Creates two new Resource classes called PresetDict and PresetDictArray. PresetDict holds a Dictionary whose keys can be locked so they cannot be edited by mistake. PresetDictArray holds an Array[Dictionary] whose new elements are all copies of a standard

PresetDict and PresetDictArray Creates two new Resource classes called PresetDict , which is designed to preserve a dictionary's keys from accidental editing in the inspector; and PresetDictArray which holds an Array[Dictionary] that can only hold

GodotPDForm 0

by Freswinn | MIT

Fork of GodotPDF (by Nolan.ng); provides a means by which you can generate a PDF from Godot, and then adds custom nodes that can be used to create a form as a scene and export it directly as a PDF document. Because this is built directly from GodotPDF, it

Introduction GodotPDForm is a fork of GodotPDF, which can be found here: https://github.com/nng2/GodotPDF In this fork, I have modified the code somewhat, mostly adding documentation and typecasting, but also adding new classes of nodes to the Godot

Surfaces 0

by Helvetica Scenario | MIT

A Godot 4 plugin that detects the kind of surface a player is standing on by inspecting mesh materials

Surfaces A Godot 4 plugin that detects the kind of surface a player is standing on by inspecting mesh materials. Instructions Install and enable the plugin. Re-import your environment meshes. The plugin will split up any mesh that has multiple materials

UnlockSFX 0

by UnlockSFX | MIT

Generate game-ready sound effects from a text prompt, right inside the Godot editor — they import straight into res://sfx/. Variation banks, seamless loops, MP3/WAV output. Every clip is royalty-free and cleared to ship. Requires a free UnlockSFX account

UnlockSFX generates game-ready sound effects from a text prompt, right inside the Godot editor. Describe a sound, and it's generated and imported straight into res://sfx/ . Features Two ways to generate — a full-featured right-hand dock, or right-click

Lava Plants - Free Low Poly Pack 0

by EmacE Art | CC0 1.0 Universal

A compact set of 22 high-contrast, low poly volcanic plants and props designed for otherworldly environments like lava caves, craters, and magical biomes. The collection features highly optimized geometry with unique silhouettes and bold emissive tones

Free Low Poly — Lava Plants is a compact set of 22 high-contrast low poly plants and props built for volcanic and otherworldly environments. Bold emissive lava tones, clear silhouettes and optimized geometry make these assets work equally well as

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