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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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Cogito For Godot 24

by Philip Drobar | MIT

Cogito For Godot is a fully-featured Immersive First Person Template Project for Godot 4

Cogito Community Space Current Features First person player controller with: Sprinting, jumping

Basic First Person Template 1

by Gabriel Cassimiro | MIT

built foundation for any Godot first-person project. Accelerate your development by

BASIC FIRST PERSON Basic First Person is your jumpstart for any first-person Godot project! Stop wasting

Advanced First Person Controller 3

by Jeheno | MIT

An advanced state machine based first person controller asset, made in Godot 4

commented, finite state machine based first-person controller with a modular camera

Quality First Person Controller 2

by Colormatic Studios | MIT

An actually good first person controller for the Godot Engine (version 2)

License (credit Colormatic Studios) This first person controller was made because there

First Person Template 3D 0

by ArishDev | CC0 1.0 Universal

A simple first person template for horror action adventure or any type of game

A simple first person template for horror action adventure or any type of game

3D First Person Platformer Template 0

by Garry Gatling | CC0 1.0 Universal

The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic

game (as it is a first person game) so I would be

Starter Kit First Person Shooter 2

by Kenney | MIT

A 3D FPS template featuring weapons, enemies and more

a basic template for a first person shooter in Godot 4.6

Voxel Game Demo 0

by Godot Foundation | MIT

This demo is a minimal first-person voxel game, inspired by others such as Minecraft

This demo is a minimal first-person voxel game, inspired by others

RedTain 0

by GHGL TG GAMER | CC0 1.0 Universal

An open-source, open-world, public domain video game made to give players an entirely new experience with hyper-realistic world and a never ending community built story. The game aims to leave all the decisions on the players to decide what they wants to

An open-source, open-world, public domain video game made to give players an entirely new experience with hyper-realistic world and a never ending community built story. The game aims to leave all the decisions on the players to decide what they wants to

Physics Arsenal 0

by RockchuckDev | MIT

A toolkit that streamlines the process of adding physics based interactions between the player and environment to your game

left and right hands A first person character controller with many variables

GodoPlayer 1

by ChimmyChim | MIT

Make 3D first person and third person controllers in seconds with this plugin

Make 3D first person and third person controllers in seconds with this

3D

3D Controls Toolkit 0

by Cianci Studio | MIT

3D Controls plugin For Godot 4.x: Includes: First Person Controller, Third Person Controller, Side-Scrolling Controller, Top-Down Controller. Plug-and-Play just add as a child of the Character3D node, and it will work

Godot 4.x: Includes: First Person Controller Third Person Controller Side-Scrolling Controller

Shooter 0

by gotoAndPlay() | MIT

This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer

to develop a full multiplayer first/third person combat game with Godot

Real Controller 1

by Furkan Demir | MIT

A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending

blending. Features Camera Mode: First-person and third-person camera modes Locomotion System

City Folks - Low Poly Modular Characters 0

by Alstra Infinite | Free Asset License (FAL)

Pack of random free low poly modular characters

good footwork. Muscle Man  The first modular character to use Shape

CSG Blockout 6

by qwqzhanqwq | MIT

Draw rooms, cut doors, check jumps, play-test and freeze to meshes, all with Godot's own CSG nodes that stay editable

Play From Here drops a first-person test character where you're

Urban Man - PolyMate - Low Poly Modular Character 0

by Alstra Infinite | Free Asset License (FAL)

A low poly modular character consisting of five parts

Urban Man | PolyMate Starter Low poly modular character consisting of five parts. Rigged to the humanoid mannequin for easy use and compatibility. All parts are compatible with future characters, allowing you to mix and match between the different clothes

Physics Interpolation Demo 0

by Godot Foundation | MIT

This demo showcases physics interpolation in 3D with varying camera modes (first person, third person, fixed perspective)

3D with varying camera modes (first person, third person, fixed perspective). This is

FlexCam 0

by Nalum | MIT

A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes

A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes

3D Multiplayer Template 3

by devmoreir4 | MIT

Starter template for building 3D multiplayer games with Godot 4.7

double jumping. Synchronized animations. First-person view. Third-person view. Runtime switching between

Sticky Scribe 4

by Ace24713 | MIT

A flexible TODO list, task manager, bug tracker, and notes tool

What is Sticky Scribe? Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked

General Purpose 3D Game Template 0

by mom0367 | MIT-0

General multipurpose (1st and 3rd person) character controller using GDScript, with basic footsteps, interaction, and swimming logic

Controller Features: * Third and first person, with two ways of moving

Alone in the Dusk - PSX Roadside Environment for Godot 4 1

by EmacE Art | EmacEArt Asset License

A forest road at dusk inside a first-PlayStation frame: coarse pixels, stepped colours, a dot pattern and trembling edges. The look is finished and switches itself on when the scene loads, so there is nothing to set up. Inside: 96 models on one palette, a

What you get A complete Godot project. Open Scenes/Demo.tscn, press Play and walk a forest road at dusk. Everything you see is saved in the scene: the geometry, the materials and the placement. 96 models, one .glb file each: stone walls, wall tops, wooden

Gitot - Godot Git Tool 2

by SigK | MIT

Git workflow inside Godot 4 with LFS support, stage/unstage, commit, stash/pop, fetch/push/pull, inline diff gutter, full diff viewer, and repo issue tracker

Gitot - Godot Git Tool Gitot is a Git workflow plugin with LFS support intended for solo developers who want fast, reliable Git operations (stage/unstage, commit, stash/pop, fetch/push/pull), inline diff gutter, full diff viewer, and issue tracker without

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