Basic First Person Template
by Gabriel Cassimiro | MIT
built foundation for any Godot first-person project. Accelerate your development by
BASIC FIRST PERSON Basic First Person is your jumpstart for any first-person Godot project! Stop wasting
Quality First Person Controller
by Colormatic Studios | MIT
An actually good first person controller for the Godot Engine (version 2)
License (credit Colormatic Studios) This first person controller was made because there
Advanced First Person Controller
by Jeheno | MIT
An advanced state machine based first person controller asset, made in Godot 4
commented, finite state machine based first-person controller with a modular camera
Simple First Person Controller
by Jeheno | MIT
A simple state machine based first person controller asset, made in Godot 4
commented, finite state machine based first-person controller with a modular camera
3D Multiplayer Template
by devmoreir4 | MIT
Starter template for building 3D multiplayer games with Godot 4.7
the online player list V — Switch between first-person and third-person views F1
Starter Kit First Person Shooter
by Kenney | MIT
A 3D FPS template featuring weapons, enemies and more
a basic template for a first person shooter in Godot 4.6
Sticky Scribe
by Ace24713 | MIT
A flexible TODO list, task manager, bug tracker, and notes tool
What is Sticky Scribe? Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked
Cogito
by Philip Drobar | MIT
Cogito is a fully-featured Immersive First Person Template Project for Godot 4
Cogito Community Space Current Features First person player controller with: Sprinting, jumping
3D Controls Toolkit
by Cianci Studio | MIT
3D Controls plugin For Godot 4.x: Includes: First Person Controller, Third Person Controller, Side-Scrolling Controller, Top-Down Controller. Plug-and-Play just add as a child of the Character3D node, and it will work
Godot 4.x: Includes: First Person Controller Third Person Controller Side-Scrolling Controller
GodoPlayer
by ChimmyChim | MIT
Make 3D first person and third person controllers in seconds with this plugin
Make 3D first person and third person controllers in seconds with this
Physics Interpolation Demo
by Godot Foundation | MIT
This demo showcases physics interpolation in 3D with varying camera modes (first person, third person, fixed perspective)
3D with varying camera modes (first person, third person, fixed perspective). This is
FlexCam
by Nalum | MIT
A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes
A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes
Basic "Friendslop" Template - CM.gd
by mawji | MIT
Basic "friendslop" template (3D first-person multiplayer with proximity voice chat), powered by CM.gd
Basic "friendslop" template (3D first-person multiplayer with proximity voice chat), powered by CM.gd, CM.gd Voice, Phantom Camera, and TwoVoIP. Visit the "Friendslop" template in the CM.gd documentation for more info
Voxel Game Demo
by Godot Foundation | MIT
This demo is a minimal first-person voxel game, inspired by others such as Minecraft
This demo is a minimal first-person voxel game, inspired by others
3D First Person Platformer Template
by Garry Gatling | CC0 1.0 Universal
The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic
game (as it is a first person game) so I would be
Real Controller
by Furkan Demir | MIT
A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending
blending. Features Camera Mode: First-person and third-person camera modes Locomotion System
General Purpose 3D Game Template
by mom0367 | MIT-0
General multipurpose (1st and 3rd person) character controller using GDScript, with basic footsteps, interaction, and swimming logic
Controller Features: * Third and first person, with two ways of moving
KonamiCode
by aravix | MIT
An addon that listens for key combinations, inspired by the old 'Konami Code'
I'm the type of person that loves putting random cryptic
Health System
by John Söllner | MIT
A health and damage system for Godot 4.7, with profiles for 2D and 3D actors. Set up armor, resistances, loot drops and invincibility frames in the inspector. Add shields and regeneration when you need them
a platformer and in a first-person shooter. Only the two hurtbox
Dialogue Engine
by Rubonnek | MIT
A powerful yet minimalistic dialogue engine for the Godot Game Engine
Dialogue Engine A powerful yet minimalistic dialogue engine for the Godot Game Engine, designed for creating branching narratives with player choices, conditions, dynamic text formatting, and metadata support. Features Create complex dialogue trees with
App Release
by Christoph Prenissl | MIT
Ship your game from the Godot editor to TestFlight, the App Store, Firebase App Distribution and Google Play. App Release adds a Release tab with one column per store: check which build numbers a store already has, set the version, write your notes once
the answer where the next person will find it. A log
GdPlanningAI
by Wahaha Yes | Apache 2.0
An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot. GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These
Table of Contents Intro Installation Usage Demos License Frequently Asked Questions (FAQ) TODOs GdPlanningAI GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These
Shooter
by gotoAndPlay() | MIT
This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer
to develop a full multiplayer first/third person combat game with Godot
Button Prompts For Godot
by Clive Dev | MIT
A simple way to always display the right button prompts
A simple way to always display the right button prompts ✅ Works with Godot 4.6! Button prompts are often an underlooked aspect when making a video game, but it is seriously--in my opinion-- a crucial part of teaching players how to play your game and what
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