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Basic First Person Template 1

by Gabriel Cassimiro | MIT

built foundation for any Godot first-person project. Accelerate your development by

BASIC FIRST PERSON Basic First Person is your jumpstart for any first-person Godot project! Stop wasting

Quality First Person Controller 1

by Colormatic Studios | MIT

An actually good first person controller for the Godot Engine (version 2)

License (credit Colormatic Studios) This first person controller was made because there

Advanced First Person Controller 2

by Jeheno | MIT

An advanced state machine based first person controller asset, made in Godot 4

commented, finite state machine based first-person controller with a modular camera

Simple First Person Controller 0

by Jeheno | MIT

A simple state machine based first person controller asset, made in Godot 4

commented, finite state machine based first-person controller with a modular camera

3D Multiplayer Template 2

by devmoreir4 | MIT

Starter template for building 3D multiplayer games with Godot 4.7

the online player list V — Switch between first-person and third-person views F1

Starter Kit First Person Shooter 1

by Kenney | MIT

A 3D FPS template featuring weapons, enemies and more

a basic template for a first person shooter in Godot 4.6

Sticky Scribe 4

by Ace24713 | MIT

A flexible TODO list, task manager, bug tracker, and notes tool

What is Sticky Scribe? Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked

Cogito 20

by Philip Drobar | MIT

Cogito is a fully-featured Immersive First Person Template Project for Godot 4

Cogito Community Space Current Features First person player controller with: Sprinting, jumping

3D Controls Toolkit 0

by Cianci Studio | MIT

3D Controls plugin For Godot 4.x: Includes: First Person Controller, Third Person Controller, Side-Scrolling Controller, Top-Down Controller. Plug-and-Play just add as a child of the Character3D node, and it will work

Godot 4.x: Includes: First Person Controller Third Person Controller Side-Scrolling Controller

GodoPlayer 1

by ChimmyChim | MIT

Make 3D first person and third person controllers in seconds with this plugin

Make 3D first person and third person controllers in seconds with this

3D

Physics Interpolation Demo 0

by Godot Foundation | MIT

This demo showcases physics interpolation in 3D with varying camera modes (first person, third person, fixed perspective)

3D with varying camera modes (first person, third person, fixed perspective). This is

FlexCam 0

by Nalum | MIT

A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes

A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes

Basic "Friendslop" Template - CM.gd 0

by mawji | MIT

Basic "friendslop" template (3D first-person multiplayer with proximity voice chat), powered by CM.gd

Basic "friendslop" template (3D first-person multiplayer with proximity voice chat), powered by CM.gd, CM.gd Voice, Phantom Camera, and TwoVoIP. Visit the "Friendslop" template in the CM.gd documentation for more info

Voxel Game Demo 0

by Godot Foundation | MIT

This demo is a minimal first-person voxel game, inspired by others such as Minecraft

This demo is a minimal first-person voxel game, inspired by others

3D First Person Platformer Template 0

by Garry Gatling | CC0 1.0 Universal

The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic

game (as it is a first person game) so I would be

Real Controller 1

by Furkan Demir | MIT

A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending

blending. Features Camera Mode: First-person and third-person camera modes Locomotion System

General Purpose 3D Game Template 0

by mom0367 | MIT-0

General multipurpose (1st and 3rd person) character controller using GDScript, with basic footsteps, interaction, and swimming logic

Controller Features: * Third and first person, with two ways of moving

KonamiCode 0

by aravix | MIT

An addon that listens for key combinations, inspired by the old 'Konami Code'

I'm the type of person that loves putting random cryptic

Health System 0

by John Söllner | MIT

A health and damage system for Godot 4.7, with profiles for 2D and 3D actors. Set up armor, resistances, loot drops and invincibility frames in the inspector. Add shields and regeneration when you need them

a platformer and in a first-person shooter. Only the two hurtbox

Dialogue Engine 0

by Rubonnek | MIT

A powerful yet minimalistic dialogue engine for the Godot Game Engine

Dialogue Engine A powerful yet minimalistic dialogue engine for the Godot Game Engine, designed for creating branching narratives with player choices, conditions, dynamic text formatting, and metadata support. Features Create complex dialogue trees with

App Release 0

by Christoph Prenissl | MIT

Ship your game from the Godot editor to TestFlight, the App Store, Firebase App Distribution and Google Play. App Release adds a Release tab with one column per store: check which build numbers a store already has, set the version, write your notes once

the answer where the next person will find it. A log

GdPlanningAI 2

by Wahaha Yes | Apache 2.0

An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot. GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These

Table of Contents Intro Installation Usage Demos License Frequently Asked Questions (FAQ) TODOs GdPlanningAI GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These

Shooter 0

by gotoAndPlay() | MIT

This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer

to develop a full multiplayer first/third person combat game with Godot

Button Prompts For Godot 0

by Clive Dev | MIT

A simple way to always display the right button prompts

A simple way to always display the right button prompts ✅ Works with Godot 4.6! Button prompts are often an underlooked aspect when making a video game, but it is seriously--in my opinion-- a crucial part of teaching players how to play your game and what

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