Cogito For Godot
by Philip Drobar | MIT
Cogito For Godot is a fully-featured Immersive First Person Template Project for Godot 4
Cogito Community Space Current Features First person player controller with: Sprinting, jumping
Basic First Person Template
by Gabriel Cassimiro | MIT
built foundation for any Godot first-person project. Accelerate your development by
BASIC FIRST PERSON Basic First Person is your jumpstart for any first-person Godot project! Stop wasting
Advanced First Person Controller
by Jeheno | MIT
An advanced state machine based first person controller asset, made in Godot 4
commented, finite state machine based first-person controller with a modular camera
Quality First Person Controller
by Colormatic Studios | MIT
An actually good first person controller for the Godot Engine (version 2)
License (credit Colormatic Studios) This first person controller was made because there
First Person Template 3D
by ArishDev | CC0 1.0 Universal
A simple first person template for horror action adventure or any type of game
A simple first person template for horror action adventure or any type of game
3D First Person Platformer Template
by Garry Gatling | CC0 1.0 Universal
The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic
game (as it is a first person game) so I would be
Starter Kit First Person Shooter
by Kenney | MIT
A 3D FPS template featuring weapons, enemies and more
a basic template for a first person shooter in Godot 4.6
Voxel Game Demo
by Godot Foundation | MIT
This demo is a minimal first-person voxel game, inspired by others such as Minecraft
This demo is a minimal first-person voxel game, inspired by others
RedTain
by GHGL TG GAMER | CC0 1.0 Universal
An open-source, open-world, public domain video game made to give players an entirely new experience with hyper-realistic world and a never ending community built story. The game aims to leave all the decisions on the players to decide what they wants to
An open-source, open-world, public domain video game made to give players an entirely new experience with hyper-realistic world and a never ending community built story. The game aims to leave all the decisions on the players to decide what they wants to
Physics Arsenal
by RockchuckDev | MIT
A toolkit that streamlines the process of adding physics based interactions between the player and environment to your game
left and right hands A first person character controller with many variables
GodoPlayer
by ChimmyChim | MIT
Make 3D first person and third person controllers in seconds with this plugin
Make 3D first person and third person controllers in seconds with this
3D Controls Toolkit
by Cianci Studio | MIT
3D Controls plugin For Godot 4.x: Includes: First Person Controller, Third Person Controller, Side-Scrolling Controller, Top-Down Controller. Plug-and-Play just add as a child of the Character3D node, and it will work
Godot 4.x: Includes: First Person Controller Third Person Controller Side-Scrolling Controller
Shooter
by gotoAndPlay() | MIT
This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer
to develop a full multiplayer first/third person combat game with Godot
Real Controller
by Furkan Demir | MIT
A smooth third-person character controller for Godot 4.6 with locomotion, jumping, camera controls, and animation blending
blending. Features Camera Mode: First-person and third-person camera modes Locomotion System
City Folks - Low Poly Modular Characters
by Alstra Infinite | Free Asset License (FAL)
Pack of random free low poly modular characters
good footwork. Muscle Man The first modular character to use Shape
CSG Blockout
by qwqzhanqwq | MIT
Draw rooms, cut doors, check jumps, play-test and freeze to meshes, all with Godot's own CSG nodes that stay editable
Play From Here drops a first-person test character where you're
Urban Man - PolyMate - Low Poly Modular Character
by Alstra Infinite | Free Asset License (FAL)
A low poly modular character consisting of five parts
Urban Man | PolyMate Starter Low poly modular character consisting of five parts. Rigged to the humanoid mannequin for easy use and compatibility. All parts are compatible with future characters, allowing you to mix and match between the different clothes
Physics Interpolation Demo
by Godot Foundation | MIT
This demo showcases physics interpolation in 3D with varying camera modes (first person, third person, fixed perspective)
3D with varying camera modes (first person, third person, fixed perspective). This is
FlexCam
by Nalum | MIT
A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes
A flexible, mode-based 3D camera system for Godot 4.x with first-person, follow (third-person), and observer (RTS) modes. Easily extensible with custom camera modes
3D Multiplayer Template
by devmoreir4 | MIT
Starter template for building 3D multiplayer games with Godot 4.7
double jumping. Synchronized animations. First-person view. Third-person view. Runtime switching between
Sticky Scribe
by Ace24713 | MIT
A flexible TODO list, task manager, bug tracker, and notes tool
What is Sticky Scribe? Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked
General Purpose 3D Game Template
by mom0367 | MIT-0
General multipurpose (1st and 3rd person) character controller using GDScript, with basic footsteps, interaction, and swimming logic
Controller Features: * Third and first person, with two ways of moving
Alone in the Dusk - PSX Roadside Environment for Godot 4
by EmacE Art | EmacEArt Asset License
A forest road at dusk inside a first-PlayStation frame: coarse pixels, stepped colours, a dot pattern and trembling edges. The look is finished and switches itself on when the scene loads, so there is nothing to set up. Inside: 96 models on one palette, a
What you get A complete Godot project. Open Scenes/Demo.tscn, press Play and walk a forest road at dusk. Everything you see is saved in the scene: the geometry, the materials and the placement. 96 models, one .glb file each: stone walls, wall tops, wooden
Gitot - Godot Git Tool
by SigK | MIT
Git workflow inside Godot 4 with LFS support, stage/unstage, commit, stash/pop, fetch/push/pull, inline diff gutter, full diff viewer, and repo issue tracker
Gitot - Godot Git Tool Gitot is a Git workflow plugin with LFS support intended for solo developers who want fast, reliable Git operations (stage/unstage, commit, stash/pop, fetch/push/pull), inline diff gutter, full diff viewer, and issue tracker without
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