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Bricks PBR materials 0

by David monroe | MIT

Brick material 6 variants

These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games

RichText3D 1

by Matias Szylkowski | MIT

A performant 3D BBCode renderer for Godot

RichText3D: A performant 3D BBCode renderer for Godot. Features Can be added from the Create Node and similar menus. Renders BBCode in real time into a 3D plane. Supports all standard BBCode rendering features, such as [color] , [b] , [i] , [img] , [table

Brick Wall Material 0

by Glitched Code | MIT

3 Brick Wall Material

3 Brick Wall Material for godot 3 and 4

Test/Prototype textures 0

by MedicineStorm | CC0 1.0 Universal

Textures for prototyping your 3D environments

The prototype package contains: 60 unique textures 60 unique materials 1k textures (1024x1024) 10 grid variations 6 colors SVG included. Enjoy :) This asset is originally from https://opengameart.org/content/prototype-textures-pack by iPoly3D

Damaged Iron 01 0

by JohnLogostini | CC BY 4.0

A photorealistic PBR damaged iron material created in Substance Designer. I was preparing this for sale on ArtStation, but I might as well also put it on the Godot Asset Store to show my support

This is a PBR photorealistic damaged iron material created in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one using unpacked textures, and another using a neutral Albedo with ORM maps

Marble Tiles 01 0

by JohnLogostini | CC BY 4.0

A photorealistic PBR marble tile material created in Substance Designer. I was preparing this for sale on ArtStation, but I might as well also put it on the Godot Asset Store to show my support

This is a PBR photorealistic marble tile material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM

Camouflage Texture Pack 2

by SnowyCocoon | CC0 1.0 Universal

Camo in Different Texture Sizes! 2K (2048x2048), 1K (1024x1024) and PSX style (256x256), (128x128)

Camouflage Texture Pack – Free Version Are you looking for a new camouflage pattern for your FPS or maybe a strategy game? ✨ Search no more! ✨ This pack includes over 100 textures in different sizes that you can easily apply to your shaders and materials

Ponderosa Pine Bark 01 0

by JohnLogostini | CC BY 4.0

A semi-stylized Ponderosa pine bark material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support

This is a PBR semi-stylized Ponderosa pine bark material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo

US Flag 0

by JohnLogostini | CC0 1.0 Universal

A photorealistic PBR US flag material I made a while back in Substance Designer. If the interest is there, I can also work on other flags

This is a photorealistic PBR US flag material created in Substance Designer. It’s currently the only flag material I’ve made, but if there’s interest, I’d be happy to create others. The Godot version includes 4K texture exports for all maps and comes with

GodotVMF 1

by H2xDev | MIT

An importer of VMF/MDL/VTF/VMT files from Source Engine

GodotVMF A useful tool for those who like making levels in Hammer and are making a project on the Godot. Or for those who just want to port their map from Source Engine to Godot and see what happens. Description An importer of VMF files into Godot Engine

Obsidian 01 0

by JohnLogostini | CC BY 4.0

A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support

This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM

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