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Active Frame Hitbox, Hurtbox, and Health Component 0

by BearBuild Studios | MIT

A set of modular components that work together with AnimatedSprite2D to create an easy combat hit and hurtbox system that focuses on active frames

A lightweight, modular combat component toolkit for Godot 4, developed by BearBuild Studio. Build reusable combat systems using independent Hitbox, Hurtbox, and Health components without writing the same combat logic for every character. Features Active

Free Pixel Loops 0

by cs5475 | CC0 1.0 Universal

20 looping pixel art fires, smoke columns and magic auras as sprite sheets with SpriteFrames files that loop

Free Pixel Loops is 20 looping pixel art effects for 2D games: 7 fires (fire at 32, 48 and 64 px, plus blue, green, violet and gold flames), 6 smoke columns (gray at 32, 48 and 64 px, plus dust, green and steam) and 7 auras, a glowing ring on the ground

Free Pixel Effects 0

by cs5475 | CC0 1.0 Universal

30 one-shot pixel art explosions, hit sparks and magic bursts as sprite sheets with SpriteFrames files

Free Pixel Effects is a set of 30 one-shot pixel art effects for 2D games: 12 explosions, 10 hit sparks and 8 magic bursts, from 16 to 64 px, in six color sets (fire, gold, toxic, frost, arcane and white). Each effect is a PNG sprite sheet with a JSON

Animated Spritesheet Nine Patch Rect 0

by Snotchy | MIT

Custom variant of NinePatchRect that supports spritesheet texture animation

Custom variant of NinePatchRect that supports spritesheet texture animation with 3 modesL Loop, One shot, and Ping pong. You can set which specific frame you want it to use, if it is reversed, and spritesheet gap/margins

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