Bone Cloth
by pulppixel | MIT
Hair, skirts, capes and tails that sway with the character, blow in the wind and stay out of the body
Bone Cloth sways the bones of hair, skirts, capes and tails with the character, and keeps them out of the body with collisions. Wind video: https://youtu.be/nMj-gu3MNsc Features Sphere, capsule and plane collisions keep cloth out of the body. Chains can
TressFX — Real-Time Hair & Fur
by Ismail Filipov Ivanov | MIT
Real-time hair and fur for Godot 4: a native GDExtension port of AMD TressFX
Real-time hair and fur for Godot 4. This is a native port of AMD TressFX 4.1 written as a GDExtension in C++: the strands are simulated on the GPU with compute shaders, skinned to your animated Skeleton3D, kept out of the character's body with signed
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