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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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Bone Cloth 2

by pulppixel | MIT

Hair, skirts, capes and tails that sway with the character, blow in the wind and stay out of the body

Bone Cloth sways the bones of hair, skirts, capes and tails with the character, and keeps them out of the body with collisions. Wind video: https://youtu.be/nMj-gu3MNsc Features Sphere, capsule and plane collisions keep cloth out of the body. Chains can

TressFX — Real-Time Hair & Fur 2

by Ismail Filipov Ivanov | MIT

Real-time hair and fur for Godot 4: a native GDExtension port of AMD TressFX

Real-time hair and fur for Godot 4. This is a native port of AMD TressFX 4.1 written as a GDExtension in C++: the strands are simulated on the GPU with compute shaders, skinned to your animated Skeleton3D, kept out of the character's body with signed

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