TressFX — Real-Time Hair & Fur
by Ismail Filipov Ivanov | MIT
Real-time hair and fur for Godot 4: a native GDExtension port of AMD TressFX
Real-time hair and fur for Godot 4. This is a native port of AMD TressFX 4.1 written as a GDExtension in C++: the strands are simulated on the GPU with compute shaders, skinned to your animated Skeleton3D, kept out of the character's body with signed
loading more results...