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TressFX — Real-Time Hair & Fur 2

by Ismail Filipov Ivanov | MIT

Real-time hair and fur for Godot 4: a native GDExtension port of AMD TressFX

Real-time hair and fur for Godot 4. This is a native port of AMD TressFX 4.1 written as a GDExtension in C++: the strands are simulated on the GPU with compute shaders, skinned to your animated Skeleton3D, kept out of the character's body with signed

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