Description
Changelog
Reviews (2)

Real-time hair and fur for Godot 4. This is a native port of AMD TressFX 4.1 written as a GDExtension in C++: the strands are simulated on the GPU with compute shaders, skinned to your animated Skeleton3D, kept out of the character's body with signed distance fields, and drawn as thin ribbons with proper hair lighting. It runs in the editor too, so you can tune a hairstyle while the animation plays.

Changelog for version v0.3.0

No changelog provided for this version.

Reviews

Recommended by JekSun - 17 September 2026

This is exactly what I needed for my game—thanks!

Recommended by Moe 3D - 17 September 2026

Login to write a review.

Consider supporting the creators!

If you enjoyed this asset consider supporting its creator. Follow the link below.