eContainer
by Enaweg | MIT
Fast dependency injection for Godot 4 C#, ported from Unity's VContainer. Containers live in the scene tree: a LifetimeScope node builds on _EnterTree, disposes on _ExitTree, and inherits its parent's registrations, so dependencies follow your scenes
eContainer — VContainer DI for Godot Godot ships no dependency-injection container, and hand-wiring scoped dependencies across a growing scene tree turns into a web of GetNode() calls, singletons and autoloads that know too much about each other
Godular
by Rafael Vidaurre | MIT
Modular architecture framework for Godot. Godular allows you to split your game (or app) into modules, leveraging dependency injection (DI) to manage complex projects and their lifecycles. Godular establishes a way of structuring code into modules
Modular architecture framework for Godot. Godular allows you to split your game (or app) into modules, leveraging dependency injection (DI) to manage complex projects and their lifecycles. Godular establishes a way of structuring code into modules
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