Anti-Aliasing 3D Demo
by Godot Foundation | MIT
This project showcases the various 3D antialiasing techniques supported by Godot
This project showcases the various 3D antialiasing techniques supported by Godot. Multisample antialiasing (MSAA): High quality, high performance cost. Does not blur the image. Does not affect shader-induced aliasing (such as specular aliasing) or alpha
Polygons and Lines 2D Demo
by Godot Foundation | MIT
A demo of solid and textured 2D polygons and lines using Polygon2D and Line2D
A demo of solid and textured 2D polygons and lines using Polygon2D and Line2D. In this project, solid Line2Ds are antialiased by using a specially crafted texture. By using a texture that is solid white on all its pixels except the top and bottom edges (
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