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Description
Changelog
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Assets2Godot turns the Godot editor into a multi-provider asset workspace.
Features
- Poly Haven & ambientCG tabs — browse the full CC0 catalogs (models, textures, HDRIs, decals) with provider-native filters, per-asset detail popups and staged one-click downloads. Pure GDScript over the public APIs — no account, no helper app required.
- BlendKit tab — the complete blendkit.com experience: search, filters, optional login and organized downloads via the bundled
bk_clientdaemon (binaries included for Windows, Linux and macOS, x86_64 + arm64). - Local index — register your own asset roots and browse them alongside project files and open-scene resources: grid/list views, thumbnails, search and sort. Files stay where they are; imports are explicit and staged into
res://imported_assets/. - Automatic Godot adaptation —
.blendto.tresmaterial conversion via local Blender, unreadable-EXR resave, consistentres://Assets2Godot/<provider>/layout. - Quick-download tile — right-click any provider card for a compact format picker + download action.
Requirements
Godot 4.4+ on Windows, Linux or macOS. Blender recommended for .blend assets and HDR/material conversion.
Status
Alpha — the core surfaces work and are tested; active development, expect rough edges. Bug reports and contributions welcome on GitHub.
License
GPLv2. Based on Blendkit for Godot by Jakub Ruzicka and Andreas Gajdosik (BlenderKit s.r.o.).
Changelog for version v0.8.2
2026-11-11 23:01:06
No changelog provided for this version.