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GodotX RevenueCat 0

by Paulo Coutinho | MIT

Native RevenueCat integration for in-app purchases and subscriptions, with full support for iOS and Android

GodotX RevenueCat provides native RevenueCat integration for Godot with full support for iOS and Android — a complete in-app purchase and subscription system using the official RevenueCat SDK. Shipped as native libraries for iOS ( .xcframework ) and

Godot Play Billing 0

by Luminix Studios | MIT

Godot Play Billing is an open-source Android billing plugin for Godot 4.2+ that simplifies Google Play Billing integration directly in GDScript. It supports one-time purchases, consumables, non-consumables, subscriptions, purchase restoration

Overview Godot Play Billing is an open-source Android billing plugin for Godot 4.2+ that provides seamless integration with Google Play Billing directly from GDScript, eliminating the need to write native Android code in Kotlin or Java. The plugin is

Godot Google Play Billing 1

by Godot Foundation | MIT

Godot Android plugin for the Google Play Billing library

A Godot Android plugin that integrates the Google Play Billing Library to enable in-app purchases. Quick Start Follow these steps to set up the plugin in your Godot project: 1. Install the Plugin Download the latest release for your Godot version. Unzip

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