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Vision2D 0

by Peter Kiš | MIT

A Godot plugin (version 4.x) for rendering 2D fields of vision

Vision2D A Godot plugin (version 4.x) for rendering 2D fields of vision, inspired by Teleglitch. The plugin renders a number of polygons covering up parts of the screen that are outside the observer's field of vision. The field of vision can be blocked

Vision Cone 0

by sirdorius | MIT

A plugin for Godot 4 that adds a configurable vision cone to 2D entities. It can be used to simulate the vision of enemies in a stealth game

A plugin for Godot 4 that adds a configurable vision/field of view/line of sight cone to 2D entities. It can be used for example to simulate the vision of enemies in a stealth game. It is implemented using a simple raycast in uniform directions algorithm

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