Vision2D
by Peter Kiš | MIT
A Godot plugin (version 4.x) for rendering 2D fields of vision
Vision2D A Godot plugin (version 4.x) for rendering 2D fields of vision, inspired by Teleglitch. The plugin renders a number of polygons covering up parts of the screen that are outside the observer's field of vision. The field of vision can be blocked
Vision Cone
by sirdorius | MIT
A plugin for Godot 4 that adds a configurable vision cone to 2D entities. It can be used to simulate the vision of enemies in a stealth game
A plugin for Godot 4 that adds a configurable vision/field of view/line of sight cone to 2D entities. It can be used for example to simulate the vision of enemies in a stealth game. It is implemented using a simple raycast in uniform directions algorithm
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