Description
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A plugin for Godot 4 that adds a configurable vision/field of view/line of sight cone to 2D entities. It can be used for example to simulate the vision of enemies in a stealth game.
It is implemented using a simple raycast in uniform directions algorithm. It's useful for prototyping and with some configuration and modifications might be useful for a full game.
For full installation instructions check out the source code repository: https://github.com/d-bucur/godot-vision-cone

Changelog for version 0.2.0
No changelog provided for this version.