What is it?
Phantom Camera is a Godot 4 plugin designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes - heavily inspired by a Unity package called Cinemachine.
It allows for simple behaviours such as following and looking at specific nodes, with an optional smooth/dampened movement, to more advance logic like reframing itself to keep multiple nodes in view and dynamically animate between specific camera positions, i.e. other PhantomCamera nodes, on demand.
Changelog for version v0.11
No changelog provided for this version.
Reviews (19)
Only thing I really missed switching from Unity was CineMachine. This admirabily fills those large shoes. Couldn't be happier to be on Godot now.
"Mandatory" for any serious camera work
very very useful and works super well. great asset, highly recommend using it in basically any project
An absolute must for any Godot project!
Unity Cinemachine except for Godot. Seriously good, and now supports C# so its even better.
Exactly what I needed to quickly get a smooth transition between cameras at different angles.
One of the best assets for Godot!
Very cool plug-in; highly recommended
Very cool plug-in; highly recommended. My definite go-to camera resource!
Amazing stuff - one of the first things I install in a new project.
Very useful if one needs more advanced camera controls. Highly recommend.
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