Folder Jump adds a Jump Button to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts.

You don't want to have to open your scene folders and search for the scene every time, right? Just click the Jump Button to jump straight into the scene in the editor!
Folder Jump can be configured to look for files with a specific name, like "index.tscn", or for files with the same name as their parent folder. One or more file extensions can be matched, and the icon will reflect the type of file that was found.
How to Use
1) Install and enable the plugin by downloading this repo, or via the Godot Asset Store.
2) Configure the plugin if necessary (see Configuring for details)
3) You can now folder jump!
Configuring
Plugin configuration options are located in Project Settings under Addons > Folder Jump. The default configuration searches for files which match the folder name, and looks for Scenes, Resources, GDScript files, and GDShader files (in that order). This behaviour can be completely reconfigured with the following options:
Use Folder Name Instead of Match Name- If enabled, the plugin will look for files with the same name as their parent folder instead of a the name specified in theMatch Namesetting.Match Name- The filename (without extension) to look for in each folder (e.g. "index"). This is ignored ifUse Folder Name Instead of Match Nameis enabled.Match Extensions- A comma-separated list of file extensions to look for, in order of priority. For example,.tscn,.res,.gdshader,.gdwill look for a scene first, then a resource, then a shader, then a script. If multiple files match, the file with the extension closest to the start of the list will be used. (Godot has multiple file extensions for scenes and resources depending on if they're binary or text, so you may want to include both. See the default value for an example.)
Advanced Usage
Left Clicking on the Jump Button will open the found file in the editor. Right clicking on the Jump Button will open the folder in the Filesystem and focus the found file. You can right click again from this point to close the folder. Middle clicking on the Jump Button for a Scene will open the scene's Script in the editor. This behaviour can be configured or disabled with my Workspace Navigator plugin, which can also bring the middle-click functionality to any scene file in the filesystem!
Dragging a Jump Button into a scene or script works just like dragging the resource it's referencing, so you can use it to quickly add a scene to an open scene, or get the file's path or UID in your currently-open script.
Limitations
- Middle Clicking a Scene's Jump Button will still open the scene in the editor if the scene does not have a script attached to it. This is because the plugin needs the scene to be active to determine if it has a script attached to it.
- Only one Jump Button will appear, even if multiple files are matched. If you have a suggested change for this, please open an issue!
Other Plugins
This plugin has full compatibility with my Workspace Navigator plugin, which can bring the script-middle-click functionality to any scene file in the filesystem, and also automatically swaps the workspace (2D, 3D, Script) to the right tab when opening a scene or script file!
Also check out my Unexport My Props plugin for hiding exported properties in the inspector.
License
This project is licensed under GPLv3, see the license file for details. This does NOT mean that your project must be licensed under GPLv3, since the plugin does not write any code into your project that would be exported, nor does your project become a derivative work. You can use any license for your project that you like, no credit necessary. But if you find Folder Jump valuable, including a credit to Auri Collings would be much appreciated!
Contributing
If you would like to contribute to this plugin, please open an issue or a pull request on the repository. I am happy to accept bug fixes and documentation improvements, however new features will only be considered if they do not substantially increase the maintenance complexity. Please make sure to follow the code style and conventions used in the plugin when contributing.
Copyright Auri Collings 2026. Made with ❤️.
Thumbnail background pattern by Hero Patterns, licensed under CC BY-SA 4.0
Changelog for version 1.0.0
No changelog provided for this version.